It's been a few months since I've had the time to post here, but we'll be showing Sombrero again in NYC at Microsoft's offices on Thursday, January 15th, so if you're in the area come on out!
New Sombrero updates since the last post:
- new stages
- new characters (16 in total, closer to the final 20ish character count)
- new gameplay options
- better menus (not very exciting, but still a thing!)
You can also read up a bit on my (Nick's) thoughts about how to appeal to your game's audience, in a recent article published here: http://www.shellypalmer.com/fwb/2014/12/29/demographics-begone-designing-a-product-for-your-specific-audience
I'll be posting more updates on the forums after the event, including new screenshots & gameplay footage.
If you're interested in participating in the alpha/beta testing for Sombrero, you can sign up to do so at http://apply.pixelmetal.com. Builds are sent out in batches in a somewhat irregular basis, but if you meet the general requirements to participate in the current testing round you'll get a build.
Hope to see some of you there!