— Thanks! We're working hard on it... when we have time haha! I agree with your suggestion as well. I just lazied out on the with the flicker. I can redo the pallet over in Construct Classic (I use the graphic editor there because it lets me swap colors).
The boss actually flashes at 120fps to simulate more than 3 colors (makes it look more like 5 or 6) So I can just change one frame to be all red - no big deal. Thanks for the suggestion, it will be done!
BluePhaze Thanks! Yeah... my art will always be influenced by the games that caused my unhealthy obsession haha! Capcom's early days probably make up 80% of my love of video games. Along with Data East and Konami.
Dave Hailwood Thanks! I was going for a Strider/Megaman/Batman/Ninja Gaiden thing. Although I've never been a fan of Megaman, I liked the way it played. The wall jump and slide added a whole new dynamic to the game that made it more fun and caused me to totally redesign the 2nd stage, not to mention add to the first and third!
I had an Amiga 500 as well, but no monitor alas. Nor the program you're talking about. I had to enjoy it in black and white on my tv as I picked it up as it was at a yard sale long ago. Shoot em up construction kit was limited to vertical scrolling and did *all* of the hard work for you. I made some extremely disturbing games but nothing worth noting. I had a lot of practice with the sprite editor in GK's Game Maker on c64 and Koala Paint on c64. So pixel art has been in me for a long long time haha!
The comic was partially redrawn and published online. I was a student when I did the actual comics so I had no money to publish. I completely finished 2 issues. The third appears to be inked and unlettered/colored. The forth and fifth are sketches, rough covers and pages of plot breakdowns. For the game, the story has been revamped.
We're going to do a few more videos before the demo is released.
One that shows all of the stages of the demo, and maybe one that has clips of the later levels. I've actually finished the maps for stage 4 and 5 for the most part, just void of enemies while we finish up the demo stages.
Thanks for the kind words all! I'm looking forward to some serious creative critiquing/suggestions once the demo is out!!