Grimbarian yes I got to play it (and rate it 5 star). very cool! Yea I noticed it's free as well. Yea I'm not sure what it will take, but it seems that if CocoonJS has IAP and C2 has IAP stuff (from what I can tell C2's is pretty generic, so it seems like it can adapt to any platform) however having not even started on that aspect of things I have no idea how feasible it is.. I might need to reach out to Tim to see if he can help
btw, I was curious. I noticed in your joystick setup your analog responsed to on/off like conditions.. not "analog" which is cool, but I wondered if you did this for similar reasons I'm coming too in my experiments..
I'm working on my "controller quest" utility/game which is one i'm trying to incorporate a "donate" button to use it as a quick control tester utility to launch something aside from Bee Active and test out IAP stuff http://part12studios.com/temp/ControllerTest2/
I can't seem to effectively simulate the analog value in real-time to create a 1 to 1 movement on the screen with what the analog joysticks are doing.. here is the thread making-hud-analog-joystick-that-lines-up-with-gamepad_t111060
Dpad and buttons are fine, but it really comes down to me not understanding how to work with the analog values 1 to - 1 effectively. it almost seems like there is no way to get those values in a way that can let the realtime degrees effect gameplay.. but this of course doesn't sound right at all so I'm clearly in space I don't fully grasp yet.