Bejeweled (Plugins demo)

  • Thanks Rex. I had my own way of doing this game but yours is very interesting.

  • This is great! One thing I have noticed though, some times I make a match three and it doesn't register as a match. The tiles act as if the are different types. However, if I make another move and then try the move that did not register as a match it will work. I can't reliably recreate the bug I can't quite figure out what causes it. Any ideas of where I should look?

    http://imgur.com/TEK2QQF

    I got a screenshot showing the issue. If I move the pink piece up then my move fails. However, moving a pink piece down creates a match with the bottom two pieces (the numbers are just the animation frame I added for debugging purposes)

  • This is great! One thing I have noticed though, some times I make a match three and it doesn't register as a match. The tiles act as if the are different types. However, if I make another move and then try the move that did not register as a match it will work. I can't reliably recreate the bug I can't quite figure out what causes it. Any ideas of where I should look?

    http://imgur.com/TEK2QQF

    I got a screenshot showing the issue. If I move the pink piece up then my move fails. However, moving a pink piece down creates a match with the bottom two pieces (the numbers are just the animation frame I added for debugging purposes)

    its not click to move always its supposed to drag and match 3 or more of same color, what you shown in pictures wont match even if u do 2 moves u dident understood the concept of bejweled maybe you should try play the original game

  • Thank you for the reply. Maybe I didn't explain properly; I do understand the rules of bejewelled and as my screenshot shows I move drag my piece to the piece above it which makes 3 of a kind but the game doesn't register. If you read my question again you will notice that I said that if I make another move (that doesn't affect this part of the board) and comeback to the piece that would not register, it will now register. This is a bug that seems quite rare and most of my moves act normally based on the rules of bejewelled

    HERE is a gif showing what should be a valid move not working: http://i.imgur.com/ie3hCUF.gif

    and HERE is a gif showing the exact same move working after manipulating another part of the board http://i.imgur.com/F9k0UN8.gif

  • Thank you for the reply. Maybe I didn't explain properly; I do understand the rules of bejewelled and as my screenshot shows I move drag my piece to the piece above it which makes 3 of a kind but the game doesn't register. If you read my question again you will notice that I said that if I make another move (that doesn't affect this part of the board) and comeback to the piece that would not register, it will now register. This is a bug that seems quite rare and most of my moves act normally based on the rules of bejewelled

    HERE is a gif showing what should be a valid move not working: http://i.imgur.com/ie3hCUF.gif

    and HERE is a gif showing the exact same move working after manipulating another part of the board http://i.imgur.com/F9k0UN8.gif

    Just to be clear - This is an unmodified version of the current demo capx apart from the sprite images. It has happened several times.

  • desdinova

    Thanks, I would try to reproduce this bug later.

  • desdinova

    blackcrypt

    Found bug in event sheet:FSM-match3-MATCH3, line 2. Add condition: match3.matchlines > 0.

    For i = 1 to 0 means that i = 1, 0 , but the logic should start from 1 to match3.matchlines and match3.matchlines is start from 1.

    I had updated capx and export html5.

  • rexrainbow

    Thank you for looking at my issue. I really appreciate that you are still helping people even in old topics.

  • Update:

    Now the demo would show a possible solution by flashing two chess, i.e. swap these two chess would lead to match3. It is possible to find all possible solutions.

    User needs to update rex_matcher plugin before open the sample capx.

  • desdinova

    You are welcome.

    I am surprised that I had misunderstand the behavior of for loop condition.

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  • please, what if i want to separate the rows and column a little bit.. how can i do this... please let me know

  • Does the demo updated? It seems I can't do a swap by clicking 2 adjacent block one by one, only by dragging them.

  • alextro

    Yes, I had fixed it for swapping by dragging.

  • rexrainbow

    Is there any way to add tween to GridMove behavior or to replace the GridMove behavior with LiteTween for the falling? Thanks.

  • Xavier

    Yes, set property "MoveTo" to "No", then the chess will not move physically.

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