Airscape: The Fall of Gravity - OUT NOW!

  • megatronx Hmm, I've no idea then! My first thought would be that your GPU is on the blacklist, but that's really weird.

  • megatronx Hmm, I've no idea then! My first thought would be that your GPU is on the blacklist, but that's really weird.

    That's bad news then. I don't know; maybe it is blacklisted? How can I check?

  • megatronx only thing that comes to mind is going to chrome://gpu in Chrome and see if everything looks good there. I've no idea how to test it in NW unfortunately...

  • sqiddster would just using the browser object "go to URL" chrome://gpu/ works to see that (I am not on my computer right now)?

  • Aphrodite yeah, that might work. megatronx if you don't mind, let me know what that shows up, if anything.

  • sqiddster There you go. Have no clue if it is or isn't blacklisted. On the bottom it says everything is ok.

    https://drive.google.com/file/d/0B0jUjW ... sp=sharing

  • sqiddster

    Out of interest, did you do the nw 0.10.5 rollback, or are you using the newest node-webkit, 0.11.1?

  • Also curious. I tried the steam demo earlier today and got some REALLY bad jank, sometimes over 2 seconds. I don't remember any NW version being that bad o.o;

    (Loved that whole intro btw. Very cute)

  • This demo was exported way before the 'new' chrome jank issues. Actually, I haven't noticed any difference at all, it's always been janky for me! As Tokinsom can attest, the jank is really bad.

    Just to confirm, does the jank go away for you when playing on a super low resolution?

    Thanks for the help guys, hopefully we can figure out what's causing this. I feel a little out of my depth to be honest!

    Oh, megatronx that all seems fine. It's really weird. Have you tested for webGL support in your own NW exported projects?

  • Would my project run if webgl would be set as render but wouldn't be supported? Cause my projects run.

  • Would my project run if webgl would be set as render but wouldn't be supported? Cause my projects run.

    if webGL is not avaliable, it falls back to the canvas2D which should look the same (but slower and without effects) even if you set webGL On in C2, the renderer system expression returns either canvas2d or webgl, so you can check it is using webgl or not with it.

    alternatively opening a new url with chrome://gpu as url in node webkit might say the informations regarding the gpu compatibility (by doing it in node webkit, not in chrome)

  • Tried the demo, gameplay is mostly smooth but there are momentary stutters for about 0.5 seconds. I noticed it occurs when there's collision with the lasers, every time.

    This isn't likely to a NW problem but I suspect the way you implemented your laser. When you play it in debug mode, do you notice a sharp spike in collision checks per second/tick at some areas? That spike could be the bottleneck for the CPU to calculate. Slower CPUs will pause for longer.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • > Would my project run if webgl would be set as render but wouldn't be supported? Cause my projects run.

    >

    if webGL is not avaliable, it falls back to the canvas2D which should look the same (but slower and without effects) even if you set webGL On in C2, the renderer system expression returns either canvas2d or webgl, so you can check it is using webgl or not with it.

    alternatively opening a new url with chrome://gpu as url in node webkit might say the informations regarding the gpu compatibility (by doing it in node webkit, not in chrome)

    I made a sprite with webgl effect and it works both in preview and export in nw.

    EDIT@ Now, I replaced EXE in airscape folder with nw i just had exported my project and it is working.

    EDIT2@ Game is really cool. but no sound. is there a full screen option?

  • sqiddster maybe already answered, but about your janks. Are you using the build in save system? If yes, you're already using the no save behaviour as well?

    I had those in the past on the game, even with nw 10.5

    The save was a bit too slow on some computers, so the "no save" behaviour helped a lot when applied on most objects families.

    EDIT: Also, how are you launching the game in Steam? The .bat -+ ignore gpu blacklist - seems to work ok for Penelope for the moment, not that much people complaining (...yet?)

  • Aurel actually I am using saving.

    I don't see how that could be the issue though since the janks happen all the time, and the saving only happens on hitting a checkpoint, loading only happens on respawn.

    I'd love if the problem was as simple as my lasers being inefficient, or my saving being inefficient, but the fact is, for me all the problems go away once I reduce the resolution. Aurel do any of these problems remain when the resolution is at its lowest? (you can go even lower by changing res to 'auto' and shrinking the window size manually)

    megatronx the 'no sound' issue is weird, but I guess could be expected when messing around with NW like that. I guess it'll work fine for you once I export a new demo then.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)