Early days of development - testing unit commands and lights.
I'm currently working on an Asteroids clone. Some graphics are still placeholders, even though I'm curious what you think about it.
Let me know.
watch the clip - press here
Made a 4 minute prototype from scratch in roughly 13 days.
I put SuperHot, Portal, Thomas Was Alone and Alice in Wonderland into a blender. Think the result turned out pretty cool everything taken into consideration.
My first Game "Extech" A platformer where After human culture fell from the earth a new society arose. A society built on mechanics and code. A society devoid of emotions, and governed by reason. Here the fittest still survive and to be fit you must adapt. Working on editing it now then going into beta.
Look At Extech trailer here!
Please Download and give me feedback from Gamejolt here:
Subscribe to Construct videos now
Now THAT looks nice. How did you make the graphics? With which program?
It looks like it was made in Unity, keep it up.
Develop games in your browser. Powerful, performant & highly capable.
Thank you.I made the graphics in Cinema 4D
Not the best video, recorded my screen on my iphone. My WIP shoot em up so far. Feedback welcome.
Stealth Ninja game
It uses 2 line of sights with compare speed behavior .One for the enemy eyes (enemies front) and one for enemy ears(enemies back)...so if you run behind the enemies ,they can hear your footsteps. Try to avoid security guys , drones ,traps , find the key and go to the next level.
On going project
Forgotten Legendz - Dungeon Crawler with turn-based combat and breaking bones.
First Person Shooter on Rails - Template
Post on the forum:
You are welcome to leave your feedback on the forum post.
Today day with the family but I have managed to keep adding features to the FPS on rails template just in time for #screenshotsaturday
Now it is possible to see the weapon when zooming and aiming with the ironsight. If the mouse is pointing too high, then the normal crosshair appears and it disappear again when the mouse starts to go down where the weapon can cover it.
There are also different particles for terrain, enemies and buildings when they are shot. Windows in particular can be broken and the tilemap changes.
Added new sound effects to match the particles.