Post videos of what you're working on!

  • First Person Shooter on Rails - Template

    YouTube video:

    https://youtu.be/ieW6GzBVLjs

    Post on the forum:

    viewtopic.php?f=180&t=202524

    You are welcome to leave your feedback on the forum post.

    Thank you!

  • Today day with the family but I have managed to keep adding features to the FPS on rails template just in time for #screenshotsaturday

    Now it is possible to see the weapon when zooming and aiming with the ironsight. If the mouse is pointing too high, then the normal crosshair appears and it disappear again when the mouse starts to go down where the weapon can cover it.

    There are also different particles for terrain, enemies and buildings when they are shot. Windows in particular can be broken and the tilemap changes.

    Added new sound effects to match the particles.

    https://youtu.be/H9fswQb_VU8

  • Exoder Trailer

    https://youtu.be/nNOn9YXt9-U

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    <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked"> <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked"> <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked"> <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked"> <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked">

  • youtube.com/watch

    Very good work, man! Looks like a well-thought-out Zelda clone. Love the way the aiming of the bow works, is it spreading if you let go too early?

    One point though: The greenish walls inside the dungeon look odd to me. Especially the edges. It seems like something is wrong with the perspective.

    Keep it up!

  • https://youtu.be/OOD--jhOn34

    We officially released our Game's Beta yesterday and if you haven't had a chance to see it Here's a short video! We're raising money through Patreon to help us cover the costs of development and if you would like to try the game now or support the development of ReVeN all we ask is for a small donation. You can find us at http://www.Patreon.com/variagames

    http://www.facebook.com/TheRevenExists

    We Appreciate all of your support!

    Enjoy!

  • Short gameplay. https://vimeo.com/262974233

  • I'm developing a platformer game inspired in megaman and shovel knight with elements of beat em up games! Here is a video a new weapon I recently added! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://www.instagram.com/p/BipCUcOHz1d/

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  • (Please watch at either 4K or 1080P for smoother animation)

    POWZ-BALL My Upcoming 2-4 player PC Couch/Local Multiplayer Game.

    Currently i am working on a PC Couch/Local Multiplayer game. The game has many game modes and levels, out of which one is the Rag-doll football mode which is shown in this video.

    The Aim in this game mode is to score in the opponents goal post. The goal post appears randomly. The characters are difficult to control and the player can use jump and dash down moves to control their player to score the goal.

    This game mode has two options "Race to 5" and "Race to 10".

    The first person to score 5 goals wins the match and the the first person to score 10 goals wins the match respectively.

  • Working on point and click game. The wizard is Malpheus and the mirror wizard is his close friend/rival Mathaius who pops up to chide him every once in awhile. The background was rendered in Unity and then edited with Photoshop to have a more painterly look before being dropped directly into Construct 2. I just got scaling working correctly.

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    The second is a 4 player arcade game called AstroBRAWL. It's pong on steroids and supports a mixture of keyboard, mouse and up to 4 gamepads. When it's done it should have space vehicular combat, at least 10 selectable pilots with with voice, powerups and a 80's anime/techno vibe. I'm toying with the idea of using Photon to add online multiplayer and a campaign/vrs ai/storymode to play through.

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  • i making level editor for my old game

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  • A video pitch of my latest construct developed game KlangM. It's designed to run well on mobile.

    Ashley Here's a treat for you showing what can be accomplished with the engine. It runs real smooth this time I promise! ;)

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  • A video pitch of my latest construct developed game KlangM. It's designed to run well on mobile.

    Ashley Here's a treat for you showing what can be accomplished with the engine. It runs real smooth this time I promise! ;)

    Subscribe to Construct videos now

    Super inspiring man. Thanks for posting

  • A video pitch of my latest construct developed game KlangM. It's designed to run well on mobile.

    Ashley Here's a treat for you showing what can be accomplished with the engine. It runs real smooth this time I promise! ;)

    Subscribe to Construct videos now

    Omg, just how?

  • NetOne Thanks! Worked really hard on it.

    10000 hours of Construct's bound to result into something. Persistence and a strong desire to keep improving is crucial.

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