Post videos of what you're working on!

  • Jerk Blue guy keeps knight at bay, while Annoying Red Guy shoots Poison shots (Poishots) at him. Team work!!!

    Getting hit by Poishots isn't fun.

    http://www.twitter.com/theefenders

  • Drive By Gangstars ... currently on the work for Google Play

  • So I have been working on an open world 2D adventure for a while now... I admit, it's a bit too ambitious, but I will go to gamescom this year looking for investment and publishing deal in order to pursue the project on full time together with my friends Gustav and Mikael. Have a look! and tell me what you think. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://pixelshade.se

  • Here is a work-in-progress clip of a game I'm developing called Dragon Zero. The devlog on these forums is here.

  • My most recent video/gif, currently working on new enemies and how visibility works in the game.

  • My most recent video/gif, currently working on new enemies and how visibility works in the game.

    weird but interesting

  • Just been working on this for the past couple of days... Already the vid is slightly old as I've fixed a couple of the animation issues that are apparent there. (such as gliding on fall through platforms).

    Subscribe to Construct videos now
  • My most recent video/gif, currently working on new enemies and how visibility works in the game.

    Very nice concept. For the light effects, how are you handling it? By the way, awesome to see someone making game boy games =D

  • > My most recent video/gif, currently working on new enemies and how visibility works in the game.

    >

    >

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    Very nice concept. For the light effects, how are you handling it? By the way, awesome to see someone making game boy games =D

    Thanks For the light effect all art is black and white and the colours are on a separate layer above which multiples the colour values.

    BTW it's not GameBoy it's ZX Spectrum

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  • >

    > > My most recent video/gif, currently working on new enemies and how visibility works in the game.

    > >

    > >

    > >

    >

    > Very nice concept. For the light effects, how are you handling it? By the way, awesome to see someone making game boy games =D

    >

    Thanks For the light effect all art is black and white and the colours are on a separate layer above which multiples the colour values.

    BTW it's not GameBoy it's ZX Spectrum

    To be honest, it all kind of blurs together for me but not in a negative way. I'd rope anything like ZX or gameboy like, (or even possibly AMIGA as well) as being part of a general retro era/aesthetic.

  • new update exploration example

    here is a exploration example of judgement project, soon we will show you a more extensive exploration gameplay

    https://youtu.be/UZEuFxkvJ8s

  • I'm currently working on the intro / title screen for my game. Let me know what you think about it

    note: you can skip the intro by pressing a single button during gameplay.

    Watch the video here:

    Subscribe to Construct videos now
  • 28/09/2017

    judgement project demo equipment visuals update

    Now we are working in the equipment and the visuals changes on the main character when he use a new armor.

    https://youtu.be/2bLB_0UHSCM

  • > My most recent video/gif, currently working on new enemies and how visibility works in the game.

    >

    >

    >

    weird but interesting

    Not sure what it is but I love ZX graphics. Must be childhood memories haha Looking good, can't wait to see more

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