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  • After posting it, it looks a little empty. It looks so much better in motion (there are explosions going off in the background). All the wings and pieces of the ship are individual and move according to the direction the player goes in. Explosions are hand animated the old fashioned way, all the graphics I drew up in photoshop, and haven't got around to finalizing the player's ship's graphics. Really though, the animation of the ship moving I'm really proud of.

    Also, besides shooting, you can do barrel rolls, which is animated, and the camera will zoom in dynamically and stuff. All the other layers have different Zoom rates, so it's really dramatic.... and cool.

    No enemies yet, but... they're coming. And battleships in the background too. I just hope I can program enemy movements.... which I suck at. >_< But yeah, almost all of the player craft movement and shooting is in there. I find myself working on the background and the ambiance more than the actual gameplay though. lol. haha.

    Youtube is your friend.

  • Yeah, post a vid, man! There is a 'post videos of what you're working on' thread...

  • Uploading video as I type.

  • Currently just a mockup, although I have a little of the engine done. First ever try at pixel art.

    Normal size 8X8 sprites

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/pixrick-2.png">

    Blown up X4.

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/pixrick.png">

  • If thats your first try, than it looks awesome . If not it's still nice.

  • Yet another 3d experiment. This was inspired by David's wolf3d example. I'm doing it in Construct 0.99.62 and no I did not use 3d box.

  • A reboot of my old 3D proof of concept with all the new features available to Sprite displacement since then (Z axis, Z buffer, etc).

    I'll upload an exe once I get a bit further and make things more efficient (Backface culling, etc).

    Model borrowed from http://www.3dtake.com/2009/08/girl-3d-m ... tures.html.

    How... How did you do that?

  • Oh, guys.. While browsing this thread I just want to say you all are so talented!

    Very nice pics and ideas you have.

    I'm jealous

  • Currently just a mockup, although I have a little of the engine done. First ever try at pixel art.

    Normal size 8X8 sprites

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/pixrick-2.png">

    Blown up X4.

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/pixrick.png">

    Those look brilliant, Minor. Do you mind if I give you a little suggestion though -

    Try to establish a common light source in the tiles. Your rock walls have light coming from several directions. If you were to set up a consist light source with your highlights and shadows, the tiles will read much better.

  • <img src="http://dl.dropbox.com/u/1010927/pingpong.png">

    anyone up for a game of 3d ping pong?

    ive gotten collision testing to work with the paddle, its all smooth sailing from here

  • Why don't you just make a friggin 3D Object plugin already, sheesh

    (Looks awesome )

  • Why don't you just make a friggin 3D Object plugin already, sheesh

    (Looks awesome )

    thanks

    well i cant program, but I might release a tut with a bare bones engine for everyone to use!

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  • Heh, that'd be cool. Then maybe someone that can program could pick it up?

    Also, great work guys!

    When my project gets a bit prettier i'll post a screenshot here...

  • > Currently just a mockup, although I have a little of the engine done. First ever try at pixel art.

    >

    > Normal size 8X8 sprites

    >

    > <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/pixrick-2.png">

    >

    > Blown up X4.

    >

    > <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/pixrick.png">

    >

    Those look brilliant, Minor. Do you mind if I give you a little suggestion though -

    Try to establish a common light source in the tiles. Your rock walls have light coming from several directions. If you were to set up a consist light source with your highlights and shadows, the tiles will read much better.

    Thanks for the advice I'll edit my tiles to have one light source, I didn't think of that when i copied and rotated the tiles.

    Another quick mockup - tiles unedited

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/prick.png">

    And a quick runcycle - my first ever .

    Normal 8X8

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/rick_run1.gif">

    X4 in size

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/rick_run_x4.gif">

    Death by Lava?

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/firedeath2.gif">

  • Call this the Christmas present to the community.

    <img src="http://planar-studios.com/img/24720.PNG">

    Edit: Do note that it's 720p, the forum clips most of it

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