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  • Time pizza is done?

    No no no no no, the microwave already turned it into a lobster.

    ...So you should be asking "Time lobster is done".

  • Pizza-flavored lobster?

    Awesome.

  • Theorizing that one could time travel within his own lifetime, Time Lobster stepped into the quantum accelerator and vanished. He awoke to find himself trapped in the past, facing mirror images that were not his own. And so Time Lobster finds himself leaping from life to life, striving to put right what once went wrong, and hoping each time that his next leap... will be the leap home.

  • My god... you are epic win Deadeye.

  • A reboot of my old 3D proof of concept with all the new features available to Sprite displacement since then (Z axis, Z buffer, etc).

    I'll upload an exe once I get a bit further and make things more efficient (Backface culling, etc).

    Model borrowed from http://www.3dtake.com/2009/08/girl-3d-m ... tures.html.

  • Wow nice 3d stuff

  • Glamthaus

    Thats pretty darn good, probably even better that most of us were expecting for low poly.

  • A reboot of my old 3D proof of concept with all the new features available to Sprite displacement since then (Z axis, Z buffer, etc).

    I'll upload an exe once I get a bit further and make things more efficient (Backface culling, etc).

    Model borrowed from http://www.3dtake.com/2009/08/girl-3d-m ... tures.html.

    awesome, is that using events or a custom plugin?

  • Evented, for now at least. Still has a fair way to go until I'm happy with it.

    Would be nice to turn it into a plugin though.

  • that's pretty sick. Except the hands are on the wrong arms

  • No they're right. Remember its low polly, think mittens instead of hands.

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  • Things have been advancing slowly but surely. I've added all kinds of lighting and other effects to give the graphics a little boost. These pics do have some background issues, though, due to some 3D Box rendering problems in 0.99.x.

    <img src="http://monochrome.yudia.net/images/splynch34.png">

    <img src="http://monochrome.yudia.net/images/splynch35.png">

    <img src="http://monochrome.yudia.net/images/splynch36.png">

    <img src="http://monochrome.yudia.net/images/splynch38.png">

    (Yes, these are dark, as the two locations featured are an abandoned basement and an outdoor parking lot at night)

  • Had some time to spare today and decided to redo my player sprite (which I use as an avatar) for the game I'll eventually make in Construct. It's still a wip (especially the hat) but I think I got it down to a more comfortable size and posture. The original would have been a pain to animate.

    <img src="http://i79.photobucket.com/albums/j135/mr_norris/chuck.png">

    There probably won't be any actual in-game footage for quite a while since I'm going to do the graphics first and when it's done I'll go over to coding, although exceptions would be trying out effects and such. For instance I played around with particles and the flame effect to create purple smoke.

    <img src="http://i79.photobucket.com/albums/j135/mr_norris/smk_test.png">

    Edit: Small update on the sprite.

    Added a band on the hat to increase its Fedora-factor. And started on an idle animation. Only the upper body is animated right now though, there'll probably be some swaying in the legs as well later on.

    <img src="http://i79.photobucket.com/albums/j135/mr_norris/chuck_idle.gif">

  • Splynch looks like fun. Especially that giant skull! Want to play!

    And wow Inkbot, very good Sprite and smoothly animated already. Can't wait to see how your project will turn out!

  • Working on a little horizontally side scrolling shooter about a war between colonies in outer space and the Earth. Watched Gundam a little too much as a kid, I think. As you can see in the pics, there are cities on the moon.

    Resolution is set for 720P right now. THE SHIP IS NOT FINAL. That's the shape I want, but it's just a pencil sketch I scanned in and cut up. The ship will have more refined graphics... I promise.

    <img src="http://img258.imageshack.us/img258/3168/1232009.jpg">

    <img src="http://img258.imageshack.us/img258/83/12320092.jpg">

    <img src="http://img146.imageshack.us/img146/169/12320093.jpg">

    Do a Barrel Roll, plus dramatic camera zoom & shield.

    <img src="http://img146.imageshack.us/img146/7753/12320094.jpg">

    After posting it, it looks a little empty. It looks so much better in motion (there are explosions going off in the background). All the wings and pieces of the ship are individual and move according to the direction the player goes in. Explosions are hand animated the old fashioned way, all the graphics I drew up in photoshop, and haven't got around to finalizing the player's ship's graphics. Really though, the animation of the ship moving I'm really proud of.

    Also, besides shooting, you can do barrel rolls, which is animated, and the camera will zoom in dynamically and stuff. All the other layers have different Zoom rates, so it's really dramatic.... and cool.

    No enemies yet, but... they're coming. And battleships in the background too. I just hope I can program enemy movements.... which I suck at. >_< But yeah, almost all of the player craft movement and shooting is in there. I find myself working on the background and the ambiance more than the actual gameplay though. lol. haha.

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