Post screenshots of what you're working on!!

  • gillenew please, please more of this, I really need a nice shoot'em up/right/whatever.

  • 5Type

    very nice theme i like it it makes my heart warm

    Thanks Fidasx,

    trying to get some kind of feel for what mood i want it to be.

    <img src="http://i.imgur.com/Cg95OqB.png" border="0" />

    <img src="http://i.imgur.com/E013dMr.png" border="0" />

  • Hi, I'm quite new to game dev scene (almost 2 month), and this is my first time attempting it, as a hobby, hopefully with revenue lol...

    Well these are snapshots of my very first game dev project which I decided to abandon 5 days ago... due to frame rate issues... It is a shoot'em up platformer.

    Lessons learned the hard way : Keep everything simple. Not too big, not too small, not too many, be moderate.

    Currently working on the same project but totally revamped arts and sprites.

    <img src="https://dl.dropboxusercontent.com/u/168816156/Pics/a.PNG" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/168816156/Pics/b.PNG" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/168816156/Pics/c.PNG" border="0" />

  • Some great stuff on here people, keep it up!

    Another quick screenshot of my current game, added some more "dungeon like" looking walls and a boarder...all W.I.P probably to be redone...

    <img src="https://dl.dropboxusercontent.com/u/146573792/screenshot2.png" border="0" />

  • DuckfaceNinja wow that looks totally awesome. Totally love your grass art and the trees.

  • Currently working on the same project but totally revamped arts and sprites.

    That's a shame, 'cause your backgrounds and tilesets have a very eyecatching/unique look. Though, I get the feeling I'll forget what I just said after I see what you end up with next!

  • 5Type thanks. Your screenshots are well designed too! I like the one with brownish greenish back ground. The noise effect look very well blended.

    Out of curiosity, how many layer are you using to get what you have now?

    RandomFellow thanks. I might get the background concept finish sometime today, currently trying to get all the background properly positioned and parallaxed.

    I was too fanatic at getting everything so light I ended up using too many small object to get it right, that's a big cost to mobile performance (SGS3:5-10fps). Believe it or not, everything you see in there are only 180kb worth of art compared my current better mobile performance (SGS3:30-35fps) that almost reach 800kb.

  • I know it's not technically a screenshot, but I was working on making some animated portraits for the vid comm portion of the HUD and thought it looked pretty good. I'll have a screenshot with the 100% working HUD soonish.

    <img src="http://i174.photobucket.com/albums/w89/Popowigeon/portrait_mockup01.gif~original" border="0" />

  • Looks pretty good :) Is it kind of a steampunk game?

  • eyegasm

    <img src="http://i.imgur.com/NRIenSg.jpg" border="0" />

    <img src="http://i.imgur.com/K9nUvWo.jpg" border="0" />

  • Fidasx just like that baby, don't stop.

  • Wrangler

    I GOT DIS jk..

    i think this game will take me 3 years to finish lol the tiling system is a pain in the ass

    if only c2 could support the tiled layering... or at least more than one tilesheet pff nvm il manage

  • Fidasx

    scirra suport more than one tilesheet man

    you just have to change the Z-order with the tile map active

    just but 2 tilemap object and open the Z-order tab that you will understand

  • valdarko

    i know what you mean but this is not what i want

    try to put 2 different tilesets on Tiled and import it to C2

    you will get an error also for every layer in Tiled you need another tilemap on c2 and it sucks

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  • Fidasx

    my bad man, i did't see that you are importing from Tiled

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