Post screenshots of what you're working on!!

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  • firebelly - have you been reading my mind? That drone following the player with the light is EXACTLY like a mechanic I have in Orbit. Going to have to change it now! haha!

    I swear I made that up a while ago!! lol Don't ever change your vision because of someone else, that's my only advice.

  • <img src="" border="0" />

    Version .1 or so.

  • firebelly - haha nah man I'm just joking. It's cool that there's overlap I think gives validity to our ideas :)

  • firebelly vry nice, looks pretty hardcore in some places :D

  • Hi ! Working hard on GOLDAK.

    new screenshot... the core mechanics is ok for now. just experiment with the player design and enemies. how they shoot ? look ? what dangers and puzzles ? ... soon...

    <img src="" border="0" />

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  • awesome !!! looking great !

  • ryackov Nuclear reactor sim?! Awesome. Post a .capx when you're near completion if you don't mind. I would love to see how you did your variable algorithms.

  • My first screenshot of the alpha version of my game, finally got my Iso Engine working :D Just some trees and dirt.

    <img src="" border="0" />

  • tomsstudio that looks like a very interesting game :)

    Here a artwork for my current project.

    <img src="" border="0" />

    I hope you like the idea of the art style ;)

  • looks really cool, but I have no idea what the game will be, maybe a first person shooter? reminds me a lot about Battlefield and Call of Duty

  • It will be a 2D RTS in the near future.

    You will be given the command of a battalion from the German/Russian Army.

    And from there it is like most RTS you have Money, and with that you can build soldiers.

    But to give the game a twist, we put in Support Weapons, a Dropship (So you can set your own troops down behind the enemy line) and a few small gameplay affecting randomly appearing events.

    So it wont be easier then a 3D RTS ;)

  • Adding animations, particles and stuff ��

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  • SgtConti,

    love the splash page.

    just a suggestion; if you keep the 'a' for war in the same place but make it big enough to fill the gap between the 'w' and 'r', you can then put the 'of' characters inside the 'head' of the 'a'. that would make it more readable, and maintain the 'look' you are going for.

  • Albatr very nice concept and effects, really looking forward to see it done :)

  • <img src="" border="0" />

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