Post screenshots of what you're working on!!

  • Sebastian it looks so funny, so fantastic. Let us know about updates, waiting for it.

  • Sebastian, nice concept and theme! Any gameplay videos yet?

  • Thanks! It's just a platform game that is helping me learn C2. It's based on a comic idea I had. You play as a spider and collect information from enemy flies. No name yet, but the working title is "Spy vs. Fly." I'll think of something better, hopefully.

    No gameplay video yet, but I'll try to remember to post it in the forum when it's closer to being complete and maybe more screenshots.

    Thanks again for the feedback!

  • After doing "Once Upon An Apocalypse", where I placed my childhood friends, mother and brother, now it's time to eternize my Father doing what he most like in his life...

    It's time to "Mr. Tony, the Fisher."

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    I have a lot of ideas for this game, and exclusive gameplays, also, a lot of achievements and leaderboards, upgrades, etc.

    Hope everything goes well and manage to finish it in one year or less!

    In this game you'll learn very much about the Amazon, Pantanal and the nature of my Country, with the same passion, pixels and hard work you seen on "Once Upon An Apocalypse".

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    Orc enemy on a wolf (actually it looks a little bit like a dog) with a fire sword. After polishing, I'm going to work on animating it.

    You can check the topic out there:

    Knight's Tale Official Topic

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    Here's my WIP mobile game, "The Rimward Migration" which I've posted about on the forums here.

  • Inventory test for the Chao (from Sonic the Hedgehog) fantasy based RPG.

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    This sort of inventory is different from your square slot based inventory found in most RPGs. Instead, the inventory is a circle, and while items are locked into the circle, they can be freely dragged or into your hotbar or equip slots.

  • Hey... see my work.

    I am looking for a pixel artist for help me

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    Page to download Game open beta

    I hope that you like!

  • I'm working in some projects right now.


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  • Up coming puzzle 'Tap on Blocks'

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    Switched to a more zoomed-out view for Beardomancer because it feels better for platforming and shows off the environments more. I think I'll still zoom back in for smaller detail rooms though.

  • From my final project I'm doing, called "The Blue Code" =)

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    More information can be find:

  • Nice. I like that a lot.

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    Checkout the project: Here

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