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  • How did you design the destructible terrain like that?

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  • <img src="http://i10.photobucket.com/albums/a126/shinobi_br/w2_ss3_zps04938588.png" border="0" />

    <img src="http://i10.photobucket.com/albums/a126/shinobi_br/w2_ss2_zpsb9cd5801.png" border="0" />

    <img src="http://i10.photobucket.com/albums/a126/shinobi_br/w2_ss3_zps1403d034.png" border="0" />

    Some screens from the World 2 of my game, Tinysaur. :)

  • How did you design the destructible terrain like that?

    I tried two methods (both worked):

    1.- Dirt is solid and it has a collision polygon which is a box. When you dig (down key + dig key) it changes the animation to the destroyed one, which has no collision polygon.

    2.- Two layers, an upper one with the dirt tiles and a lower one with the destroyed tiles. When you dig (down key + dig key) you destroy the dirt tile, so all what remains is the destroyed one.

  • some images of what I'm working :)

    <img src="http://extintogamer.com.br/wp/wp-content/uploads/2013/09/tela1.png" border="0" />

    <img src="http://extintogamer.com.br/wp/wp-content/uploads/2013/09/tela2.png" border="0" />

    <img src="http://extintogamer.com.br/wp/wp-content/uploads/2013/08/previa3.jpg" border="0" />

    <img src="http://extintogamer.com.br/wp/wp-content/uploads/2013/08/previa4.jpg" border="0" />

  • Hi all,

    Still is a Beta but now you can check this new Pang revision

    <img src="https://fbcdn-photos-c-a.akamaihd.net/hphotos-ak-ash3/851564_201335716702823_1829580486_n.jpg" border="0" />

    You can read a thread about this game:

    scirra.com/forum/pang-super-buster-bros-1st-construct2-game_topic75562.html

  • <img src="https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/1269276_115197095337858_1802848846_o.png" border="0" />

    Still very very early in the development though!

  • I made some progress with using webgl in plugins today. For instance here is a progressive blur.

    <img src="https://dl.dropboxusercontent.com/u/5426011/export/blur/images/screen.jpg" border="0">

    https://dl.dropboxusercontent.com/u/5426011/export/blur/index.html

    It's a start but it's not usable yet.

  • I made some progress with using webgl in plugins today. For instance here is a progressive blur.

    >Image<

    https://dl.dropboxusercontent.com/u/5426011/export/blur/index.html

    It's a start but it's not usable yet.

    That's some sexy stuff! Stays between 55-60fps for me.

  • Hi Everyone!

    I'm working on a new game called: Mr Poo McFarts Poo And Fart Adventures! The goal was to create a fun game for kids and I'am also aiming to create the Ultimate Toilet Game (game which your can quickly play during a toilet break).

    The game is due for release to iOS and Android in October, so I'm in the test and tweak phase right now.

    If you are intrested in more updates please like the facebook page:

    https://www.facebook.com/poomcfart

    <img src="https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/q79/s720x720/1229974_323273544476808_697516757_n.jpg" border="0">

    <img src="https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn2/r270/1185228_323269657810530_1586833617_n.jpg" border="0">

    <img src="http://www.onemuppet.se/Games/Poo/InGamePoo.png" border="0">

  • ROFLMAO:)

  • Early stages but as well as my own game I'm also working on this game for someone. Its and adventure game set in an underground city that you are trying to escape.

    <img src="https://dl.dropboxusercontent.com/u/84362299/omnia.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/84362299/standing.gif" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/84362299/jog.gif" border="0" />

  • Windwalker Thanks!! That's the reaction I've been looking for! :)

  • mapmerry Nice idle and run animations. It has a cool rotoscoped look to it. Looking forward to seeing more.

  • wHAT A $%#) KKKKKK very fun!

  • alemar Thank you! :) If anyone likes it and want to get updates on the progres and when it's released just "like" Mr Poo McFart on Facebook.

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