hi guys its been a long time since i was back here and stuff
I have a problem I am trying to create a simple function code for my battle scene similar to most 2d RPG has it and right now its going to have a battlefield with a side view and I have it set up for a random chance of encountering from 1 to a max of 5 enemy and i have the spawn of the enemy just right with the function and positioning on its own.
My problem is this During the selection scene for attacking or selecting party member And yes i would rather not use menu selecting. I cannot get my Selection target to be over the sprite heads by 64 pixel and to go to the next sprite using a family system so that I do not have to recreate the Selection for every single monster that i add in.
This is just for the first monster my code works To position to the family "Monster.Y-64" again that work for just one but i cannot move the selection to the next one and also the monster are at different X coor and Y coor
Is there some kind of varible event system combo that I am not doing right here ? I am at lost to what to try?
I did try to look at other example but either they have just one enemy or they don't have a similar field that i am trying. If you need games example i can try to find one that has it