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Accelerate towards predictive target position?
by
Zebbi
15 Jan, 2016
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15 Jan, 2016
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How do I Procedural Animation
by
CrudeMik
13 Jan, 2016
7 posts
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CrudeMik
15 Jan, 2016
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my paintings doesn't look in good quallity in C2
by
danul777
15 Jan, 2016
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arcab072081
15 Jan, 2016
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Z order equals to Y Position ?
by
perezbalen
1 Jul, 2013
10 posts
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1 Jul, 2013
10
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TechBoxNorth
15 Jan, 2016
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Fonts for mobile!
by
ALGSmith
12 Jan, 2016
3 posts
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12 Jan, 2016
3
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15 Jan, 2016
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How do I implement bungee cord type rope
by
micklor
15 Jan, 2016
1 posts
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537
micklor
15 Jan, 2016
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Text Crawling.
by
CurioJoe
14 Jan, 2016
5 posts
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14 Jan, 2016
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CurioJoe
15 Jan, 2016
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How do I create animations "attack" and "crouchattack"
by
MAVERICK
12 Jan, 2016
10 posts
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12 Jan, 2016
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1,639
MAVERICK
15 Jan, 2016
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How do I Convert a string into time.
by
Xavier1324
21 Mar, 2015
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15 Jan, 2016
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How do I track how tall/wide a tilemap is?
by
dmakinde
15 Jan, 2016
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15 Jan, 2016
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dmakinde
15 Jan, 2016
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[SOLVED]How to ping an IP and display the latency ?
by
nkay
14 Jan, 2016
3 posts
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14 Jan, 2016
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How do I make a board game with linear course
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PixelImpact
12 Jan, 2016
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gumshoe2029
15 Jan, 2016
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How do I get spanish json files to work?
by
lshay
12 Jan, 2016
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12 Jan, 2016
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15 Jan, 2016
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How do I adjust density to keep beads/water inside jar?
by
lovjc7
14 Jan, 2016
2 posts
800 views
14 Jan, 2016
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14 Jan, 2016
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Resize handles [example]
1
2
by
R0J0hound
1 Jul, 2012
26 posts
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1 Jul, 2012
1
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R0J0hound
14 Jan, 2016
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Do Overlap checks require Collisions enabled?
by
-Silver-
13 Jan, 2016
6 posts
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13 Jan, 2016
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R0J0hound
14 Jan, 2016
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How do I reverse bullet in spawn action
by
saadat68
14 Jan, 2016
5 posts
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14 Jan, 2016
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saadat68
14 Jan, 2016
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How do I Subtract from individual variable from a family.
by
WilliamAnderson
14 Jan, 2016
4 posts
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14 Jan, 2016
4
1,124
frcol
14 Jan, 2016
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How do I only allow collisions between the player and NPC's?
by
JackieChan
13 Jan, 2016
3 posts
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13 Jan, 2016
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JackieChan
14 Jan, 2016
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How do I Increase Fall down speed?
by
prakharprakhar89
1 Jun, 2015
5 posts
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1 Jun, 2015
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RedBlackSpade
14 Jan, 2016
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