I'm not sure if there might be ways to do some of this that I just don't know how.. but I've been working on a project that its a little trickier than past games to manage various moving parts and such.. and i'm starting to notice some things that would be nice to have but maybe are already possible and I just don't know so here are the things i'd like to be able to do:
- select an object from the projects folder and know every scene the object can be found in
- have a search window in the projects folder to be able to find a particular object (things getting lost/misplaced in various folders
- search for something and it check all event sheets not just the one i'm in. This is really helpful to insure something in particular is completely removed from any / all event sheets so no fear of lingering stuff still causing trouble.
I think the overall thing that would be helpful here are "global searches" which might allow a user to trace down something that is referenced throughout a project.
I tend to like breaking up things into separate event sheets to help keep code more modular and manageable, however doing this tends to complicate debugging because i might not remember where something was referenced and have to then do multi event sheet searches..
So yea any advice on better ways to debug problems like this is welcome.