Spriter/C2 - (9-16-2019 - bug fix)

  • plugin changelog 8/14/13

      <img src="smileys/smiley38.gif" border="0" align="middle">Made the plugin search for lowercase versions of scml filenames (important for exported and projects to load correctly on some servers)

    plugin changelog 8/15/13

      <img src="smileys/smiley38.gif" border="0" align="middle">Plugin at runtime starts at runtime scaled according to the scaling at edittime (uniform scaling according to width)
  • valuable tool! as mentioned, Spriter + Construct 2 is a powerful combination.

  • lucid Was this bug ever looked at?

    I'm getting a random bug and I'll do my best to explain. I load the player character at the beginning of the layout and it always appears as a jumble of sprites. It usually takes about 1 frame for the sprites to assemble into the correct position. I can live with that 1 frame hitch, but sometimes (about 1 out of every 20 times) it can take over 5 seconds and it seems to be random when it happens.

    If the fix for this isn't obvious, I'll reduce my game into a simplified capx and send it to you and\or Ashley.

    I captured it on video here. The players upper body doesn't seem to initialize for a few seconds.

  • hey uberlou. Sorry, I never did get a look at that. Can you please send it over. I thought I had solved/responded, and I didn't realize it was only half the body not appearing. Is that a separate scml file or entity? or is it actually loading init'ting the same file at two different speeds?

    edit: also, I have a suspicion that things will get a little faster with the upcoming .scon saving/loading

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  • No problem. I'll make a simplified capx to send over. The top and bottom of the player are 2 separate .scml files. Sometimes just the top doesn't initialize, sometimes both don't. It seems to be very random.

  • Just purchased my copy, well worth the price. Can't wait to see how this progresses. Simple and very easy to control. It's cut my animation time down from what would take half a day to draw frame by frame to maybe an hour or two. Everyone should check the free version at least.

  • Yep, I bought my copy about 8 months ago and just got around to trying it yesterday. In one day I'd done the character art, created 5 animations very easily in Spriter, and started a Construct 2 project that can play those animations with key presses. Pretty awesome turnaround time for both C2 and Spriter, and definitely worth it for anyone doing 2D games.

  • lucid is it possible to have an animation manager? (as the normal sprite) I just saw how to add behaviors and things like that to the animation using the object type, but to use it as a character I have to have a animation manager to change the animations according to the player's input.

    thanks

  • Thanks everyone. I'm glad you're enjoying Spriter.

    Arcgen, I'm not sure what you mean by animation manager. The scml object in C2 (which is automatically added when you import), can be used to set animations, playback speed, etc. Moving, rotating and scaling the scml object will move, rotate, and scale the entire character. Does this answer your question?

  • I purchased Spriter about a week ago but have yet to use it, it's on the list of things TODO this weekend. Being an avid fan of 2D animation, the keyframe methodology makes perfect sense to me, and I'm quite anxious to give it a try.

  • lucid , maybe I'm using it in a wrong way based on the normal sprite system. Per example. I have a character using the platform behavior. Can I have different spriter animations to use when the player moves, jumps, just stay on idle and things like that? How can I trigger the animations using the platform behavior? Is it possible? Do I need to have 1 spriter animation for character animation or I can animate the same spriter file to have many animations? (based on the monster example, it has just one animation. Is it possible to attach the hole animation in a single boundbox to use the platform behavior on the boundbox and the spriter animations attached on it?

    Probably you have a better way to solve it. I just Want to know how can I use the spriter animations well using the platform behavior.

  • arcgen - It works similar to a normal sprite. You can have multiple animations per Spriter file. You just call them through the event editor. Player jumps -> play animation "jump01" or whatever you named the animation. You can also attach the spriter object to a bounding box, and use the platform behavior on that box.

  • Humm! looks like it's working :D hehehe! Thanks man!

    Are you using it in your game?

  • Yup. I'm a big fan of Spriter.

  • Hi lucid this is a great plugin, I read a few people had a problem and I'm having the same one, I can see all the animations on preview, but I'm not able to see it when I export it.

    I'm not finding the solution to this probllem, please help! :)

    thanks!!

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