Spriter/C2 - (9-16-2019 - bug fix)

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Rotate & Animation for 16 Direction & Mouse Direction
  • Sounds awesome I can't wait!

  • When finish?

    and how much the license?

    note: Incredible program

  • Here's the info felixsg:


    It's $25 at the moment and is estimated to be released in December or January.

    Just watched the recent changes video, and it's looking awesome Lucid! It's come a long way since the first demonstration.

  • khalan is correct on all counts. Indie license increases to $75 in december. Indie license is equivalent to a commercial license, just at a discount for smaller indie devs. Any purchases made before the price increase will count as commercial licenses when that one becomes available. There is currently, and always will be, a very useful free version as well.

  • Purchased today, it's a great price.

  • best $25 investment i made in my life.

    can't wait for the final version of the tool to come out, and for the c2 plugin, to make my project come true

  • That buy was a no-brainer. Can't wait until the C2 plug-in is ready.

    Best of luck with the product; I'm sure it will do well.

  • I purchased the Spriter! I tried the demo and I can say that I was very satisfied! congratulations! that's great

    good work! :)

  • Congratulations with plugin release! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thank you very much everyone for the support

    Download the plugin here

    A few things to note about the plugin in it's current state, to ensure it imports correctly:

      <img src="smileys/smiley38.gif" border="0" align="middle">Please make sure every object is named in Spriter. Do this by double clicking the object name in the bone hierarchy view. (there is a control to unhide sprites at the top of this window). In the next build of Spriter, all objects will automatically be given a default name. <img src="smileys/smiley38.gif" border="0" align="middle">This plugin does not work with bones at all yet. The import will fail if you attempt to import a boned project. <img src="smileys/smiley38.gif" border="0" align="middle">All objects must exist on every frame for it to display correctly. (There will be a new plugin release in a couple of days that fixes this problem).

    Please keep in mind as Ashley said, this is still very much in the early stages, so all of the above caveats will be corrected soon. Please report any bugs or suggestions in this thread for now.

  • The link of the plugin not are correct. will be this:




    thanks very much by this awesome software

  • Link fixed in first post (and Lucid's previous message).

    Good job Lucid, it's a lot of good news.

    Glad to see this coming to C2 !

    Keep up the good work.

  • I purchased Spriter to support this, really excited for a stable version. I tried to test the monster example file, renaming the objects as your instructions said. Everything imported properly, at least there were no error messages. Running the layout I get this error:

    <img src="http://www.louisferina.com/games/SpriterTest/error.jpg" border="0">

    Did I miss something? Here is the capx.

  • Hi everyone, thanks for your patronage and support.

    UberLou, the reason this is happening is because you have to manually name the items in the other animation as well. The next version of Spriter will make this more simple along with having default names. In the meantime, here's the file I've been using.

    EDIT: also, thanks Kyatric, for fixing the links.

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  • lucid I couldn't download the zip, but I named objects in the other animation and it worked. Thanks!

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