lucid - I fully upgraded my C2 Game with the new Spriter Plugin the performance was outstanding but I noticed that there was something different with my animation than before, it seemed so static & that there are sprites behind my animations. After many times of looking back to my "before spriter upgrade backups" I noticed that the new plugin doesn't change opacity of the animations.
To replicate the issue: Import the Spriter Pro - free animation called ("Impacts") and play the dust animation because this animation has a fadeout effect and import to C2.
-- Another thing, it's kind of hard to determine which is which if you have a lot of scml objects . Can I suggest an edit-time image or atleast a nametag?
It wasn't hard before since there were image containers but now I got confused especially that my game has many layout and different kinds of spriter objects contain each layout.