No, unless you own the copyrights.
Am I correct in saying that arcade games are limited to 10mb?
This is a rather large limitation for games that are level-based. Perhaps a good idea would be to allow those with a licence more space on the arcade? I am just worried that the quality of my entry may suffer for it.
I am with sqiddster
we are willing to make long games
and a long game need space (naturally)
I think than 10 mb is a little little
or if you accept
the games with 10 mb or + can be on dropbox
I kind of disagree a bit here.
Remember, 10 Mb is already a lot to download on a little internet connexion. (mine for example => 60 Kb/Sec AT BEST)
Such a game already takes quite some time for me to download. And often, when I want to test a game in the arcade, I don't want to have to wait 15 minutes for it.
Also, more space doesn't mean more levels.
You can very well reuse the same textures/objects and still provide long and interresting content.
It's also part of a good coding practice to be able to reuse code and ressources at the maximum so that in the end the user is the winner (I'm provided with 10 levels, even if they use the same textures, but I only downloaded 1 set of textures once, quickly)
I hope you see the point I'm trying to make here.
Also, with image compression in C2 it is possible to stock a great deal of textures in 10 Mo.
Finaly, it's not because you propose a 15 hours long game with full HD pictures switching at every level that it will be necessary a good experience for the user (keeping in mind the downloading factor from earlier for example)
Space/size isn't really an issue here.
Also remember it's 10 Mo ZIPPED.
Even if you can't win much over already compressed files, it reduces the size of your event sheets/levels greatly.
I usually find that the size is largely down to large music/sound files. I for one really don't like music in games and look for the 'Off' key as soon as possible. Sound effects yes - music 'hell no' :)
Seriously, though, if there are no stupidly large music files and tiles/images are used/reused effectively, 10MB is plenty.
My 2 cents :/
Don't forget, 10mb is measured only including one set of sound files. So if your game is 2mb + 10mb sounds = 12mb, it would only count as around ~7mb as it wouldn't count both formats of audio file.
I agree with the Others.
I plan on my game being HD so graphics will be pretty intense.
hey when will r75 be out
Develop games in your browser. Powerful, performant & highly capable.
We don't have set dates I'm afraid for releases!
Tom, if we enter the competition are we allowed to put it on other places? Like I would have it on the arcade obviously but I would also like to put it on Facebook...
Yes, the game is still yours so you're allowed to do what you want with it! Just bear in mind when you submit to the arcade you agree to terms and conditions that state we're allowed to promote the game on our website for Construct 2's benefit.
Talking about space again. graphics are all well and good however music is the main thing that worries me.
I wonder if it is possible to externally host? (I'f i'm talking rubbish it's because I know barely anything about these things.)
Ashley, you are doing a GREAT JOB! Don't let our gripes get to you. With that said, these rotate layer/layout issues are making me pull what little hair I have out! LOL. One way or another I will figure this out... Or go bald... <img src="smileys/smiley11.gif" border="0" align="middle" />
P.S. This will be my first contest entry... And it is challenging me. I like that.
anyone else running into weird control issues? For some reason a key seems to get "stuck", at first I thought it was just me, but I saw another post about it on the zombie game that is in the rotary arcade.
cymrix: That bug maybe ?
Else please be a bit more specific and describe further.