if you are using PS to make your game assets, look up the image size and try to lower the dpi till you still can see the details, a lot of ppl use huge images than they port to construct and resize for the size of a peanut, so the archive still huge but the player cant see the details. the good thing to do its look +/- the size of the sprites on the construct and when you are polishing your game try to lower the dpi till the correct size
You are absolutly right. That's what I also did in the vague hope, that the "exporter" would take care of it.
...right now, I am not even sure, if I will enter this comp anyhow, due to the "little" glitches with R75 <img src="smileys/smiley11.gif" border="0" align="middle" />
you have a lot of time till the end of the competition, i think they gonna fix those things in no time before the end. keep up making the game till there
Develop games in your browser. Powerful, performant & highly capable.
Right now I am to agitated to keep working on something that might do, or not...
I will start a new game
be sure to ckeck it
I trying to my best to finish the game in time o/
I hope participate =)
I'm making a small game just for fun, but how do you guys pin a Text (like the score) in a fixed position when the whole layout rotates?
Create a HUD layer with the Paralax of 0,0
BTW....I am back on track with my game - now only the 10 MB border could stop me <img src="smileys/smiley32.gif" border="0" align="middle" />
I doesn't work..
I'm doing it with Set Layout angle to LayoutAngle-180*dt
its hard to say without a look at the CAPX
0plus1 : Check the page7 of the beginner's guide
Your text should be on a separate layer.
Posting now my game to rotary =)
Hard to finish this.
Can see the link of global game jam here, or download it.
The theme image is - theme Global Game Jam