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I think I'll participate. :p
I'm in. now to pin down an idea.
Yea, More competition! - Yea, fair chance! Go Scirra!
And here another teaser <img src="smileys/smiley17.gif" border="0" align="middle" />
<img src="http://quak.laurig.de/LW-MB_02_SS.PNG" border="0" />
I am a wee bit dumb and stupid, but may I know where I can find this (for now) elusive Rotate Layer/Layout?
I just started my effort, and I'm missing this key item. <img src="smileys/smiley19.gif" border="0" align="middle" />
Develop games in your browser. Powerful, performant & highly capable.
eyeliner: Layout - Layer
And the rotation of either the layout or a layer is achieved via system actions (section "Layers & transforms").
I now realized I was doing something wrong.
OUCH <img src="smileys/smiley18.gif" border="0" align="middle" />
I allready took out all big animations and speachfiles, but today I once more reached the 10 MB limit.
Are there any tips on how to reduce the CAPX size?
size of the images counts a lot, try to use images with less than 50 dpi for animated sprites
try reuse things for maps/level
number of character animations, try to take less frames as possible
sound effects count too
Thanks. So the first thing to do is get rid of sound....
Other than reducing your code (eww)
Have you made sure that all of your images are in the smallest format they can be in? scirra.com/blog/66/image-compression-in-construct-2
(Im assuming you have :p)
no, I have not...I am not really the graphics guy and am allways happy if I create something that looks rather decent
Ah ok, my friend! Its makes a MASSIVE difference. Check it out :)
Just read the articel, now I only have to find the right switch within c2 to set the image format
double click on an image to open the image editor and its the 4th option on top "set export image format". ;)