New CocoonJS plugin from Ludei! Open source!

From the Asset Store
10 Orchestral Soundtracks / ~2 mins each / 11 audio clips in total
  • Hey guys,

    the plugin seems to be working fine now, but i have a question regarding an ID

    which ID should I put on red field?

  • The Preload Fullscreen Ad issue has been reported here:

    http//s://github.com/ludei/Construct-2-plugin/issues/19

    (just remove the '//' extra)

    If anyone has anything more to add, I think it would be interesting.

  • MKSoft

    You do not need to put anything there, unless you are intending to publish to iOS.

  • Thanks vitorfgd !

    I have another question,

    Using "every 30 seconds > preload banner" and then use "on banner ready> show banner ad" is right? if not, what would be the proper way to display the banner ads that are not delayed loading and another banner appears immediately after of the previous ad stop?

  • Anyone else have problem with webstorage?

    Javascirpt error!

    SyntaxError: Unexpected token ILLEGAL WebStorage_common.js, line (col undefined)

  • matthewhxq

    That error usually pops up when previewing over lan. It wouldn't occur on the compiled version of your project. I think.

    Can anyone confirm.

  • Any news about the bugs that still exist in the plugin? The Ludei not gave no sign that will solve the problem of incompatibility between preload frullscreen ads and refresh fullscreen ads.

  • Any update on Restore Purchase?

    Would be extremely nice to have it working.

  • we should ask in twitter & facebook, there is the only way to get attention...

  • The plugin is working with version (v171) of the construct?

  • I set up all the leaderboard events except the event which will submit the score. Where should I put the event "submit"? When the player dies? Or when the new layout with Game Over screen comes?

    Basically, how do I send the game's score to my leaderboard?

    Right now, I tried experimenting with submiting the score when the player dies, and logging in and 'showing' the leaderboard on the Game Over Screen when the player clicks a button. The game works normal until I touch the button which is supposed to launch the leaderboard, as soon as I touch the button, the game crashes.

    Can any one explain me what is happening?

  • Does anyone know if Cocoonjs + mopub has the latest SDK support for Admob? Just wondering because of how google is going to be phasing out ad support for old admob sdks in August

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  • Does anyone know if Cocoonjs + mopub has the latest SDK support for Admob? Just wondering because of how google is going to be phasing out ad support for old admob sdks in August

    Which one is the old AdMob?

    https://www.google.com/adsense/app#home

    OR

    https://apps.admob.com/#home

    Atm I'm working with the 2nd one.

    Edit: There was also the 2nd one but an older version. I'm confused because AdSense can use to monitor AdMob Ads with lots of reporting features.

  • > Does anyone know if Cocoonjs + mopub has the latest SDK support for Admob? Just wondering because of how google is going to be phasing out ad support for old admob sdks in August

    >

    Which one is the old AdMob?

    https://www.google.com/adsense/app#home

    OR

    https://apps.admob.com/#home

    Atm I'm working with the 2nd one.

    Edit: There was also the 2nd one but an older version. I'm confused because AdSense can use to monitor AdMob Ads with lots of reporting features.

    yeah you should be using apps.admob.com, but I'm actually talking about the version of the Admob download SDK that is integrated into app, not the Admob version of the web interface

    from an email I received from Admob:

    [quote:103pmy7v]Upgrade to the latest SDK

    Having the latest Google Mobile Ads SDK in your app can help you achieve higher eCPMS and increase fill rates. Our latest SDKs introduced support for anonymous device identifiers (such as Android Advertising ID and Apple's Advertising ID) so advertisers can track ad campaign results and improve their return on investment. You can benefit from increased investment in apps by advertisers by ensuring your app uses the latest SDK.

    Additionally, starting from August 1st, the Google Play store will stop accepting new or updated apps that do not include Advertising ID. Please take this chance now to upgrade your SDKs and prepare for the deadline.

    so the admob SDK needs to have the advertising ID included

  • russpuppy

    It will be a matter for the CocoonJS cloud compiler, I guess its such a big deal that Ludei won't suddenly ignore it, else we can't upload apps to the Store heh.

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