What to do after mastering Construct ?

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  • Hey Guys I was wondering that if I learned Consruct 2 and then I want to work at game industry of course the industry doesn't use these type of engines so I need to know which engine Is best for me

  • The industry you are talking about requires a degree.

  • ultimateassassin - Construct 2 is the easiest way & (in theory) inefficient for professionals in some ways since it is generalized (Because there are ways you can optimize your game but cannot be implemented in a 'magic engine') . But the engine is very efficient in time & easy to master.

    My point is that, if you are going to work in an industry, you'll likely not use an engine like Construct 2 but something more vast & custom for a particular company.

    If you want to know & learn the most commonly used engine that resembles a custom company game engine. That would be Unity3D.

    In using Unity 3D you need to learn how to program using languages like Javascript, Boo or C#.

    Mastering C2 will not get you employed in a gaming company, you need a degree like newt said & a programming background.

    Update:

    Ohh, yeah... Learning the Unity Engine can get you employed in some small / big gaming companies. Best of luck.

  • newt is telling the truth. A degree is required. Also, you'll need to be able to program using a traditional language and know how to use one of the most popular engines (Unity3D or Unreal Engine 4). Depends on the job you are willing to apply for.

    You can hone your algorithmic skills using C2 and therefore you'll get into traditional programming more easily later. But if you don't have a degree about software development (or at least about computer-science) your best shot would be in my opinion to find freelance jobs or build your own team/company. At least for now. Visual programming is getting more and more attention as a viable method of software development but it will still take years for this to spread in the industry. Since we can't see the future, don't wait for the time when every company seeks developers with visual programming knowledge.

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  • I work and use Construct 2 to make advergames since no other current engines can allow to do multiplatform web games as easily, quickly and lightly as C2 can (no Unity cannot. No UE4 cannot.).

    So depending on "the industry" you are actually aiming for, mastering C2 can lead to actual work.

    All engines have their hype. C2 is not "less capable", only people are.

  • I wouldn't say a degree is required - I don't have one (in software/computers) It may well help you get a job if you have a degree, but I don't think people should say it's required, since that could put some people off even trying. The most relevant thing to have is experience in the field you want a job in.

  • Thanks Ashley you really care about us

  • Sometimes the profoundest wisdom comes in small, byte-sized sentences.

  • Well honestly, I think it actually depends on your IQ. If you are as genius & persistent like Ashley or Bill Gates then I guess you don't have a problem.

    But for us average minds, I think having a degree will be the safest bet.

    And btw.... I'm going to reveal that universities don't really teach programming very well compared to self-learning.

  • OK, degree, or equivalent experience.

    With a portfolio, using AAA graphics, as apparently that's all they see.

  • I wouldn't say a degree is required - I don't have one (in software/computers) It may well help you get a job if you have a degree, but I don't think people should say it's required, since that could put some people off even trying. The most relevant thing to have is experience in the field you want a job in.

    I think the same... I get 2 job without any degree (web development/web designer, graphic designer) but I have a great portfolio that 2 different company choose me and not others (some people with degree)

    I think, the best way to learn is to understand the syntax of the language and get some example... start from the easy one, and go for it... so, read a book o follow some tutorial to undestand the logic of a language and start with different example

    when I was 14/16 I learned to make website in flash like this... I was downloading example (like 1000) and use example in my project, you can do it here in construct2 and in all engine... the most important thing is to understand how you can solve problem with your logic...and how you can use the example that you download for your project.

    When I start to use Construct2 for example, I learned advance script in php... I read very very small part of the construct2 manual and I made advance game (never published )

    Construct2 is not for BIG game but you can make donkey kong country (that i did) and some advance game... and when you have the logic to make a game, you can change engine and use the same logic (or almost) to make in different language

  • Writing a big project in C2 will teach you how to debug stuff--which is a language independent skill any computer programmer needs. Its hard to figure out if someone can debug in an interview, but when you get programmers who can, you don't care what language they happen to know, you just hire them.

    C2 programming will teach you how to debug (as will working in any computer language). The longer you keep working at programming the better you will get. Good firms don't care about the language and its details.

  • I have worked for the industry since 1997.

    Not entirely for 19 years, because I had other jobs along the way, but I was very fortunate to work for a number of good game companies such as Electronic Arts, Ubisoft, etc..

    I worked mostly as Quality Assurance and there were quite a number of people I've met along the way who didn't have a degree nor diploma.

    I only have a college diploma myself, by the way.

    We were always using in-house game engines, so it doesn't really matter.. in terms of deciding what game engines you need to learn.

    What matters the most is how you're going to show the Human Resources people what you're capable of.

    The Human Resources department of the game companies, believe it or not, are filled with people who don't know anything about games.

    If you want to work for a game company, then they're the ones you need to impress.

    I've used many game engines, but Construct 2 is the best game engine I've used.

    Use Construct 2 to create at least 5 complete mobile games yourself, before submitting a resume to game companies.

    If you're looking to work as a programmer, then you need to be fluent with at least one programming language.

    My recommendation is C++.

    If you're looking to work on other roles, then you don't need to be fluent on any programming languages.

    They'll value a person who has extra skills other people don't usually have.

    Remember, what they're interested are only the end products.

    The ones that show you're the one who can make them a lot of money even after taking multiple people's roles at once.

    I don't work for the industry anymore, because it's fun to play high end console games, but not to live with them.

  • I used to work at DICE (EA), and other gaming companies with no degree. I never heard anyone required a degree. Some of our best coders were self taught and so were many of the artists.

    Artist = Portfolio is king. If you make awesome art, no degree is required.

    Level Designer = Portfolio is king or a pupular game mod, or maybe your own game (Maybe a C2 made one) to show your skill.

    Developer/coder = No degree is required if you know what you're doing and are a complete nerd.

    Even if a company doesn't use C2, completing a full good game with it, will show you have the knowhow about the fundamentals of the game design process, so it's always good.

    It all depends on what position you're aiming to get. You wanna make game engines? Then u better learn some proper coding language. Games industry has tons and tons of positions, some doesn't even require any particular skill at all. My team leader at EA used to be a carpenter before he decided to work in gaming. But as a team manager, just project managing the development. Many companies also use their own in-house tools and editors, so you have to learn new anyway.

    So all in all, depends what you wanna do, or rather how hard you are willing to work to get there.

    A degree can help in the more technical positions but besides from that, not really required.

  • You need experience & atleast a college degree in engineering or computer science, depending on your employer

    Ashley, you are self-employed, I'd assume you would hire yourself if you had to hire somebody and you were available

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