What to do after mastering Construct ?

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  • I don't see degree mentioned anywhere in this Job ad from King, as a C++ developer, for example.

    https://www.linkedin.com/jobs/view/1863 ... ev2_jymbii

    For some countries/companies maybe degree is required, but skill/talent/experience usually weighs more than any degree. If you can show what you're capable of.

  • A degree is definitely not required to work in this industry, more so if the degree is outdated and somewhat irrelevant. And remember, you don't have to be an employee! You can run your own company if you want, but it needs a great investment of your part, and it's way riskier (being an employee it's easy way).

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  • I used to work at DICE (EA), and other gaming companies with no degree. I never heard anyone required a degree. Some of our best coders were self taught and so were many of the artists.

    Artist = Portfolio is king. If you make awesome art, no degree is required.

    Level Designer = Portfolio is king or a pupular game mod, or maybe your own game (Maybe a C2 made one) to show your skill.

    Developer/coder = No degree is required if you know what you're doing and are a complete nerd.

    Even if a company doesn't use C2, completing a full good game with it, will show you have the knowhow about the fundamentals of the game design process, so it's always good.

    It all depends on what position you're aiming to get. You wanna make game engines? Then u better learn some proper coding language. Games industry has tons and tons of positions, some doesn't even require any particular skill at all. My team leader at EA used to be a carpenter before he decided to work in gaming. But as a team manager, just project managing the development. Many companies also use their own in-house tools and editors, so you have to learn new anyway.

    So all in all, depends what you wanna do, or rather how hard you are willing to work to get there.

    A degree can help in the more technical positions but besides from that, not really required.

    I'm also EA alumni I was pretty much going to respond with what you said. OP didn't state what role they were looking for, a degree helps you to understand the various roles in game development but is not 100% necessary for games jobs if you have some experience and a portfolio. If you were to become a game designer I think a portfolio of games made in C2 would suffice. If you were to become a games programmer then a game made in C2 wouldn't be enough experience as you don't really know a programming language, so you'd have to do a degree or take some online courses. I worked as a dev for a short while at Lionhead and this was from just learning Kismet and UScript within Unreal Engine 3 in my spare time, creating some demo levels and learning how to fix bugs with the scripting language.

  • I know people in the game and comic industry that don't have degrees. They got their jobs due to the strength of their art. I think a portfolio is incredibly important for artist. A lot of job postings due require experience though. Sometimes multiple years of experience.

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    Writing a big project in C2 will teach you how to debug stuff--which is a language independent skill any computer programmer needs. Its hard to figure out if someone can debug in an interview, but when you get programmers who can, you don't care what language they happen to know, you just hire them.

    C2 programming will teach you how to debug (as will working in any computer language). The longer you keep working at programming the better you will get. Good firms don't care about the language and its details.

    I wonder if it's possible to learn something like java script and making something in Unity after becoming more fluent in logic and math after mastering C2? I know I've read others say you can. I'm an artist, 2d and 3d. No programming skill at all but a lot of companies prefer you having programming knowledge. I guess it all a depends on the person.

    I think after mastering Construct, I'm going to make an MMO

  • I wonder if it's possible to learn something like java script and making something in Unity after becoming more fluent in logic and math after mastering C2? I know I've read others say you can. I'm an artist, 2d and 3d. No programming skill at all but a lot of companies prefer you having programming knowledge. I guess it all a depends on the person.

    I am primarily an artist, but I'm learning programming. I'm currently learning c# and working in Unity. It is going well. It takes a lot of study, but I consider it to be worth it so far. I left C2 because I wanted to work in 3d.

    I think C2 did help me learn the logic of programming, but of course it still looked like a foreign language when I first started looking at scripts. Now, I consider myself capable, though still beginner/intermediate skill level. But hey, I've only been learning programming for a few months. I can do what I need to do as long as I keep the game scope realistic.

  • I worked in Holland, Malta, Poland (office job) and worked for USA, Canada, BVI, UK and others remotely. I have never been asked about my degree or my education at all to be honest. I think IT (and especially game industry) don't really care about your education but about your skills. So as mentioned above, portfolio is your best friend and there is no better engine than C2 to make one pretty quick.

    Once you master C2 you are actually capable of doing almost anything (2d), so I'm sure you'll find a way to monetize your knowledge. But if you really want to go to some game company then you are right - they don't really search for C2 developers. In that case I would recommend Unity + C#, because it seems to be the most popular tool in majority of game companies, so with good knowledge of Unity and C# you'll probably have the biggest chances to get a job in such company.

    Just a word regarding education again. You will surely be asked about your education if you go to interview without having any portfolio. But I doubt you'll get a job without portfolio even if you have a degree of some famous university. So highly recommend making a nice portfolio

  • I'm also EA alumni I was pretty much going to respond with what you said. OP didn't state what role they were looking for, a degree helps you to understand the various roles in game development but is not 100% necessary for games jobs if you have some experience and a portfolio. If you were to become a game designer I think a portfolio of games made in C2 would suffice. If you were to become a games programmer then a game made in C2 wouldn't be enough experience as you don't really know a programming language, so you'd have to do a degree or take some online courses. I worked as a dev for a short while at Lionhead and this was from just learning Kismet and UScript within Unreal Engine 3 in my spare time, creating some demo levels and learning how to fix bugs with the scripting language.

    A degree can certainly help out if you have no prior experience, fresh out of school, and applying for a certain position. Sometimes that's the only way to show that you have some know-how. But there's always different ways to land a job in gaming industry. Contacts, friends working there, trainee/internships, etc etc, but once you have a foot in the door a the experience weighs more than any degree i would say.

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