Experimental Greenworks plugin

    Ashley

    You should probably add this link to the OP post, since with greenworks 0.3 you need Steam SDK 1.30 not newer, otherwise it wont work.

    https://partner.steamgames.com/downloads/list (must be a partner with steamworks to download).

    Thanks

    Ohhhh shiny!

    ---- made my day hahahaha

    thanks Ashley this is awesome

    you guys are awesome

    lwgames I think we'll have to start a new topic or page with all information in this topic compiled, it doesn't seem like Ashley has much interest/time to keep it updated or comprehensive.

    lwgames

    Hi! Your steam ID in the same root folder as your .app, and if you're using nw 10.5, you should add the "in process gpu" tag in your package to be sure the overlay is correctly displayed

    (more details in this very topic)

    lwgames

    Hi! Your steam ID in the same root folder as your .app, and if you're using nw 10.5, you should add the "in process gpu" tag in your package to be sure the overlay is correctly displayed

    (more details in this very topic)

    Thanks, i guess ill have to dig more since i don't find the problem yet, of course i added the tags, for example linux:

    "chromium-args": "--disable-extensions --disable-plugins --disable-internal-flash --disable-popup-blocking --enable-gamepad --enable-html5-camera --allow-file-access-from-files --disable-software-rasterizer --file-descriptor-limit<10000> --in-process-GPU"

    }

    Ubuntu 12.04 (64) libsteam_api.so is in the package.nw , steam_api.txt is in the root. Game works, but no overlay, same with Mac.

    I even went to use the 1.30 Steam SDK to be sure of compatbility since greenworks 0.3 was made to work with that.

    Thanks

    Hey everyone, thanks for all the useful information in this thread. I've got a kind of weird problem where when I run my game, it start with the overlay open and the store page open.

    The game doesn't respond for like 15 seconds either. After that, I can interact with it and it works fine, as long as I use the --in-process-GPU fix.

    The problem is, even if I don't use that fix the overlay comes up when I start the game. And using the fix, it's really annoying to have to close the overlay every-time and wait for it to respond again.

    Has anyone else had this issue or found a solution? Thanks!

    Edit: If I run from big picture mode it disables the api entirely but also the mouse in game. Interesting

    sqiddster

    Congrats on launching Airscape on Steam finally.

    Looks like we're still stuck with NW10.5 for proper steam integration, right? On the older steam SDK.

    I don't understand how no one else is having this problem. Are you guys using older versions of C2? I also have an issue where if I try to use any overlay event, the game crashes.

    This is really odd. I exported an empty project to steam with the plugin and didn't have the issue. But even when I took out the plugin and put it back into my project without calling any events with it, the overlay glitch comes back. This is really crippling my project and it makes absolutely no sense.

    Edit: Never mind, it happened with an empty project. Seriously can't believe I'm the only one having this issue.

    Edit 2: Here's the issue: https://github.com/greenheartgames/greenworks/issues/31 As far as I know you need steam ID to use achievments, and everything else though. So for now I guess the plugin is useless. <img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral">

    Sorry, i have trouble keeping all the information of this discussion, so, it is impossible to have the overlay and steam success with the SDK 1.34?

    You basically have to use NW 10.5, GreenWorks 3 (IIRC)? & the older SDK, beyond 1.3 doesn't work.

    It's messed up situation.

    I can not find the old Steamworks SDK version, you have a link?

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    Ashley Regarding the overlay glitched I mentioned before,

    https://github.com/greenheartgames/greenworks/issues/31

    The OP seems to have found a solution, "Hi, I recompiled greenworks with nw-gyp configure --target=0.12.3 and sdk134 the issue seems to have evaporate!"

    Is this something we do on our end, or would that need to be done with the plugin? I can PM you a steam code to see the issue for yourself.

    I can not find the old Steamworks SDK version, you have a link?

    I have it, I can upload it to dropbox if you like?

    It's good, i have found a .dll, thank you for your answer!

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