EXE wrapper for HTML5 - alpha test

  • Some effects like explosions, and the fire effect when the ships moves, have a translucent box around them. Don't know if this intended or not.

    Same thing here, works flawless nevertheless.Maybe some delay at loading sounds but its still amazing ~!

    Windows 7 32bit

  • Wow, very impressive. I'd like to see how it performs fullscreen, and with a more intensive game.

  • I forgot to add this too: watching Ashleys EXE wrapper run perfectly on my PC increased my Space-Blasting attention five-fold and gave so much hope! Armed with an EXE finally we can be serious game developers!! :D


  • This does not work for me.Im using winxp and when i try to open the exe file nothing seems to happen.

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  • DravenX: Are your drivers up to date ?

  • Didn't work for me either. Actually, it loaded really slowly so i eventually closed it down. Then i ran again and it went straight to tittle screen second time around. When i started playing, only black blocks appeared.

    Running Win7 64bit, everything up to date.

  • I had to run the awesomium_process.exe first to get the game to work.Looks promising though.

  • Mine worked the same flawless play, took some time to load and than the C2WRAP.EXE stopped working properly..other than that the game played awsome <img src="smileys/smiley32.gif" border="0" align="middle" />

    Windows 7 64bit Presario CQ56

    Intel(r) Celeron(r) 900 2.20 Ghz

    Mobile Intel(r) 4 Series Express Chipset

  • It appears it's working perfectly 50% and with issues 50% ? WinXP seems to have the most issues mainly because it's hard to keep support for XP. If you're stuck on XP you'll have to live with the consequences. Hard truth.

  • Runs pretty great for me, no issues except a kinda low framerate (30-40 I'd guess), but obviously that's not too bad. Absolutely love seeing it work as an EXE -- like others said, it kept my attention much longer than the HTML5 version. Great work Ashley!

  • Awesome!! i tried the example it was slow little and also the image not alpha transparent well, when i close the game it show a problem with C2wrap.exe or something :).

    Operating System

         MS Windows Vista Home Premium 32-bit SP2


         Intel Mobile Core 2 Duo T5800 2.00GHz     46 ?C

         Merom 65nm Technology


         2.00 GB Dual-Channel DDR2 332MHz (5-5-5-15)


         Dell Inc. 0U990C (Microprocessor)     47 ?C


         Generic PnP Monitor (1280x800@60Hz)

         Mobile Intel(R) 965 Express Chipset Family

         Mobile Intel(R) 965 Express Chipset Family

  • Awesome!! i tried the example it was slow little and also the image not alpha transparent well, when i close the game it show a problem with C2wrap.exe or something :).

    Exactly the same here. win7x64

  • Tested, pretty much perfect on my Win 7 laptop, except for that odd alpha thing going on with certain objects, but otherwise, pretty much perfect.

    I'm eager to see this properly implemented as an export!

  • Worked perfectly for me on Win7 64bit, didn't notice any transparency issues either. Used up about 20% CPU, which sounds about right to me, so it looks promising overall!

  • Tried it, it works and seems stable. Awesome. =)



    Please note: we may make this a licensed-only feature.

    do you mean as in if you have a Standard/Business license for C2, or a separate license for the wrapper?

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