Hi, cesisco, I am from Crosswalk team and working on the Crosswalk development.
The lower framerate is very likely to be caused by the fact that we only ignore gpu black list for IA platform from Crosswalk 5, and it won't do any additional thing for ARM platform to avoid some crash which is reported from Construct2 user, see XWALK-934 in Crosswalk Bug JIRA.
From Crosswalk 6, we allow the web developer to append command line options by themselves, for example, you could append '--ignore-gpu-blacklist' in 'assets/xwalk-command-line' file, and Crosswalk runtime will load this cmd option file firstly before launching your app.
IntelRobert, the audio lag in the Crosswalk 5(beta) build is ok, but the overall performance in every other aspects is very bad in my games, the framerate is almost the half comparing to Crosswalk 4(stable).
So i´ll wait until Crosswalk 5 goes stable, and hope everything runs smoothly.
> Our build system gives you the choice of crosswalk 4 & crosswalk 5. The latest app preview uses crosswalk 5. Since you say that App Preview does not have the lag, then I am hoping that it was a problem fixed in crosswalk 5. Please check that you are using crosswalk 5 by going to the bottom of the details tab in the build dialog.
> If crosswalk 5 has the problem, then please PM a capx file that shows the problem.
> > IntelRobert, hi, here's a video with a comparison of the audio latency in the device:Intel AppPreview:less than 30 millisenconds
> > Crosswalk Apk build: 234 millisecods
> > I guess the problem is not with my device, since it play synced in the App Preview.
> > In the Chrome Browser the latency is around 34ms, but i have other problem in Chrome for android, the sound is
> > playing on the earpiece and not on the speaker, i mentioned that on this topic :I can send you the Apk build and my device specifications, but note that the audio lag occurs in every project i have.
> > Thanks