I've already emailed you but it should be filed here too so that others who may experience this issue knows about it. Also, perhaps you could give an update to the situation. I suspect it is the previous work-around for audio/music in iOS 8/9 (play music as sound etc) no longer compatible with iOS10.
My game (https://itunes.apple.com/app/id1088622798) compiled on r238 and exported to XDK WKWebView, on the latest version for the required Cordova plugins works for the most part, but there's random crashes and it is related to music being played or looping in a new track. The error message is always the same "servers already up", white screens and game hangs requiring force close.
Attach a Capx
You have the CAPX already.
Description of Capx
Full game, iOS build.
Steps to Reproduce Bug
- Export Cordova, using XDK & WKWebView
- Compile with XDK
- Test on iDevice, fly around, going to and from planets to system. It's a random crash.
After playing for 5 to 30 minutes, sometimes sooner, a random crash occurs. This does NOT happen if Music is turned off (set to 0) in the options menu. It only happens with Music on.
Expect music to work without crashing the game.
Operating System and Service Pack
iOS 10 (10.0.2 and 10.1)
Construct 2 Version ID