I have one problem with spawning ground segments for my endless runner game. I'm writing this here, because I don't know if it's plugin dependent (I don't think so) or just general Construct 2 knowledge.
I want to spawn segment after segment like this so there won't be any gaps between segments. The problem I have is how to figure out what to use as a delay between spawning of previous and the next segment? Firstly I used just Every time, but I noticed that it's framerate dependnt. On iPad mini, iPhone5 and PC there is no gaps. Everything is spawned very nice, but on iPad 2 or even on PC in debug mode time-steps are different and gaps are created.
I tried doing it many, many ways and none is working. I tried on distance, my last try is on the project I upload and it's based on when first ground-object's X is <32. But it's also faulty. As you se I tried to somehow change this property of 32 based on dt, but I don't know if it's even a right way and if it is I don't know how to set it correctly. You can see it in: [attachment=1:15h3x1s8][/attachment:15h3x1s8]
Another .capx ([attachment=0:15h3x1s8][/attachment:15h3x1s8]) I upload is another implementation of this problem, not using Tiled. This one is working perfectly, but I don't know how to implement it using Tiled...