Feature Focus: Display scaling

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  • using Letterbox Scale, upsizes the game nicely and while some of it isn't "exact", it gets the job done. as long as your pixel art resolution is reasonably large, a double line here or there won't do much harm in the overall look. The main dilemma: Standard monitors are 16:9, you cant always divide that evenly depending on your art resolution and how big/small you want your objects to be on the screen (or drawn at).