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So we’re going to carry on in a similar vein to last week – I’m gonna talk a bit about artwork. I finally got into gear and started creating more assets for the...
I know what it's like for artwork to not come out as I expected. Besides, my artwork is kinda dumb looking compared to yours that I personally think looks professional. I'll be selling my game once it's finished, I just hope people will think it's worth the price. How do you make that artwork so good? I mean, the player character for my game looks like some weird orange box with a head, arms, and legs. Of course, I'll work on that sometime soon. I hope it works out well for you!
For me, having never done this sort of thing, it's been looking at existing artwork in the style that I want and trying to learn from that. It's a slow process, but I'm certainly happy with the progress I've made so far!
Okay, what percentage of the project do you think you have finished, apx?
Jeez, no idea. Considering how much I want to put in, mechanics I want to build/write tutorials for, artwork... I feel like I'd be lucky if I've finished 5%! Not to mention, there are definitely ways I could tidy up my existing code, so to be honest, I'm probably closer to 2-3% at most!