Game Development Blog Posts

Browse all blog posts published by the game development community.

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Back in April we first released an alpha of a brand-new runtime for Construct. This has been completely rewritten from the ground... Read more
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  • Read time icon~4-6 mins read time
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Construct's debugger is an essential tool for testing your game and diagnosing anything that's not working like you expected. It h... Read more
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  • Read time icon~6-10 mins read time
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This a follow up to my last blog post 'Creating layers out of laziness' so you might want to read that first. And so, I decided to... Read more
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  • Read time icon~3-6 mins read time
  • Visitors icon2,220 visits
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This is the second blog in a series about the code in Construct that renders effects, called the effect compositor . In case you m... Read more
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  • Read time icon~7-11 mins read time
  • Visitors icon3,599 visits
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Ok, this title might sound a bit weird, but I have to say that this is exactly what I am trying to do. I recently started working... Read more
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  • Read time icon~3-6 mins read time
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I made a cool thing. I want to talk about it. Here I go. As many of us may know, at least all of us who have been in the community... Read more
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  • Read time icon~3-4 mins read time
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One of the cool things you can do in Construct is add multiple effects to an object. For example you can add a Warp effect to dist... Read more
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  • Read time icon~8-13 mins read time
  • Visitors icon4,790 visits
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In this example tutorial, il show two examples of how to pick the top instance of two sprites that are on top of each other, and c... Read more
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  • Read time icon~2-3 mins read time
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Lets add a sprite we give it a size of 20 by 20 give it a color and add a different color circle on top right color of the frame i... Read more
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  • Read time icon~1-2 mins read time
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We open a C3 default project, and keep the default size. After we have our project opened, you need something to differentiate fro... Read more
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  • Read time icon<1 min read time
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This blog post is going to cover how I like to organize code in an event driven manner. Is any one way of organizing game logic be... Read more
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  • Read time icon~3-5 mins read time
  • Visitors icon1,600 visits
  • Comments icon 5 comments