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Construct Official Blog

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The official blog for all things Construct and Scirra run by our employees!

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As we approach the end of another year, it's a good time to look back and review the year gone by. We got a lot done in 2021 and w... Read more
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There's lots new in our latest r276 stable release, but today we want to highlight one new feature: Sub-layers! At first blush sub... Read more
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It's been out a few weeks now but we wanted to highlight Construct's new 3D camera plugin, introduced in r268 . It opens up lots o... Read more
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Welcome to another edition of Developer Diaries! This week we spoke to two of the team members behind the upcoming deck-building R... Read more
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Welcome to another edition of Developer Diaries. This week, we're chatting to Tom-Ivar Arntzen, the developer behind the fantastic... Read more
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Ludum Dare is a worldwide game jam where games are made from scratch in a weekend and Ludum Dare 49 will be running from the 1st t... Read more
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Welcome to another edition of Developer Diaries! This week, we spoke to Thomas Lean and Rob Thomas who are currently working on Sh... Read more
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Construct supports Javascript coding in addition to its block-based approach. Javascript is an industry-standard language used wid... Read more
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One of the big features we've added recently to Construct 3 is the Scene Graph or Hierarchies feature. You can do all sorts with t... Read more
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Back in October last year, a paragraph in the release notes of Construct 3 r219 caught a few people by surprise. Mesh distortion i... Read more
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