I'm doing a prototype trying pixel destruction and this is just what i need.
@R0J0hound Is there any way to add an sprite in the layout and when the layout starts make the tilemap adds tiles there?
Or maybe other way to build a terrain using just sprites and on runtime add tiles in the tilemap so you can make any kind of terrain easily.
I made a fake destruction pixel using the DestinationOUT blend
The idea was then make if collides with building and is not overlaping one of the bullets with destinationOUT explode so you can make holes , but is not pixel precise and perfomance drops when losts of bullets blends , but well as first aproach was interesting .
So, my idea is add a sprite, on runtime set tiles from tilemap there and use the destinationOUT to make the sprite looks destroyed equal i did for the blue buildings in the gif. But can't find a way to achieve the first step :S