0 Favourites

need better XDK-Android Audio performance and smaller APKs

  • Hi everyone,

    I've been working on porting some projects over to android via crosswalk. Performance seems good for simple game activities, but not so great with realtime physics and I can understand that.

    What I am more concerned with was the laggy audio on my galaxy s4.. and the complete lack of looping music playing at all.

    does anyone else experience this and if so, do you have any advice?

    Secondly is that I'm seeing that these wrappers are adding a LOT of bloat to the size of the file. When using the Ejecta project to port to iOS, I've produced a game that's a 1.8mb IPA.. but take that same project over to XDK and it's around 17mb.. that's a lot of something eating up a lot of space..

    Maybe it's bundling in a lot of unnecessary icon/publishing graphics that are missing in the iOS build,but seriously.. that's a lot of space for very simple games like this one which is my main test subject http://part12studios.com/temp/Splong6/

    any tips on performance, audio and file size reduction would be greatly appreciated.

    Thanks!

    Caleb

  • Construct 3

    Buy Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Buy Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)
Similar Topics Posts Views Last Post
Unread hot topic
331 35,576
Lordshiva1948's avatar
Lordshiva1948
Unread hot topic
157 12,707
megatronx's avatar
megatronx
Unread hot topic Locked topic
112 7,124
Ashley's avatar
Ashley Construct Team Founder