In my current demo, I've got multiple sounds that can occur at the same time- BGM, death fanfare, sound of a bullet, sound of enemies getting hit...
When I bring up the pause menu, I would like all sounds to pause, and to resume when I unpause.
The Sound.Set Paused action only lets me pause individual tags. Do I need to add a separate action to pause, and resume, each individual tag?
Here's how I'm currently doing things:
But I'm looking/hoping for a Sound.Set Paused (All) command.