Unnatural20's Forum Posts

  • ...bump?

  • So I'm building a stream toy for Twitch, intended to respond to channel point redemption.

    For the toy to have authorization to read channel points, the user needs to open a webpage, which redirects to Twitch. The user has to pick their "authorize or cancel," and they get an authorization code that the program can automatically process to turn into access codes and refresh codes and session IDs.

    The problem I've run into is that Twitch, upon approval, redirects the user to [whateverIsettheURLcallbackcodeto]?code=thisWouldBeTheAuthorizationCode&state=uniqueUserCode, and I don't know how to have Construct see that URL if my stream toy is running as a desktop application.

    (I can get the page to open in a new tab, but I don't have access to the page after that... do I?)

  • oh my gosh, that's exactly what I needed.

    R0J0hound, one of the undersung heroes of Construct <3

  • I'm working on a heavily modified version of the 3D Castle Maze demo for a haunted-house dungeon crawl.

    1drv.ms/u/s!AhqZ0B4tmnY1cXB2hT8SDMr5ACQ

    The problem is, my 3D camera is centered in the wrong spot for my UI layer:

    (the center of the 3D area is the green circle; I want it moved to where the yellow X is)

    I think I could probably do this by writing a custom Effect Shader, but is there a better way, maybe using a DrawCanvas?

  • ...I can't believe I missed that.

    In reality, what I wanted was available allll the way back here:

    Also thanks to you, R0J0hound!

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  • So for complex reasons I'm using a tilemap with 1x1 tiles that correspond to different colored pixels as terrain in a game.

    How would I bring in an externally created image to the map part of the tile map? Designing them in Tiled or the built-in map editor is... implausible at any large size. :-/

  • Currently you don't have access set open for the average user.

  • I see that, yes. Why not post your link without the http:// part? that will keep it from being abbreviated.

  • At low levels of reputation on these forums, you are not allowed to post links in any form.

    At slightly higher levels, your links are converted to plaintext, instead of being links. It's an anti-spam measure.

  • I don't have a definite answer. I think it is a good idea.

  • Are you making use of Construct 2's "Open In External Editor" function at all? I do anything beyond basic image editing in Paint Shop Pro, where I do my onionskinning manually (via making layers transparent)

  • I suspect the *reason* the pin behavior doesn't keep up well is the sort of behavior you see if you remove the pin and add "arrow -> Set Position to player" right before "arrow_tip -> Set Position to arrow"

    I... don't have a workaround or solution. :\</p>

  • In my experience, the Pin behavior has trouble keeping pace with moving objects.

  • Doesn't putting the origin point in the center of each animation/animation frame work?

  • There was a related thread last week, though it's not quite the same: Thoughts on pseudo Depth.

    If you're only going to be sorting two or three items, you could do the forEach loop where each object, based on ascending Y order, is put on top in turn.