What Features Do You Want To See In The Future C2?

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  • Nodewebkit seems to work great as an exporter without any noticeable problems. Or am I wrong?

    With ios8 & Android L, phonegap should solve all export problems on these 2 platforms.

    As far as I know the WiiU export works quite well too

    I dont think this is relevant in as much as they are still 3rd party options which can and do fail and which Scirra have no control over.

    As i have stated before, i like C2 but i have also been seriously thinking about a move to Unity.

  • 1. Cloud save to Google Play, iCloud, and Steam.

    Similar to the auto-save dropbox integration or do you mean something else? Maybe you mean exporting directly to steam? That's unlikely to ever be implemented. I don't think it's even allowed.

    A simpler way to create a grid scrolling game like Zelda or Pokemon. The current tilemaps don't provide that much in terms of walk permissions or front-back depth.

    You might see some answers to those problems with the new scirra asset store. Those requests are pretty common and also pretty easy to do via third-party addons.

    Actions over time. Instead of just set position to x,y, I'd like something like glide to x,y over z seconds. It would make designing the UI a lot easier. Even Scratch had stuff like that.

    Check the "LERP" system action, it does almost exactly that. It takes three arguments, FROM, TO, FRACTION.

    So to make a "glide to x/y" you can do x=lerp(currentX,destinationX,timeElapsed/totalTime) and same for Y.

    Nodewebkit seems to work great as an exporter without any noticeable problems. Or am I wrong?

    Yep. The exporter has a ~40Mb overhead, generates a ton of temp files, doesn't respect flags properly (like ignoreGpuBlacklist), frequently messes/breaks effects and doesn't work (or works but is unusable, or works but requires you to recompile) on linux or mac. It's pretty garbage, unless things have changed in the past few months.

  • Ashley ArcadEd Fimbul

    This probably old news for you but I just knew that

    using Cocos2D-Js it's possible to use javascript to create 100% native app (no more wrapper - no more CocoonJS/XDK/Ejecta/ NodeWebKit ? )

    http://www.cocos2d-x.org/wiki/Cocos2d-JS

    http://www.raywenderlich.com/32970/how- ... ng-started

    I know this topic about exporter has been beaten to death already,

    so I'll just put it right here in case it's worth considering <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

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  • Yep. The exporter has a ~40Mb overhead, generates a ton of temp files, doesn't respect flags properly (like ignoreGpuBlacklist), frequently messes/breaks effects and doesn't work (or works but is unusable, or works but requires you to recompile) on linux or mac. It's pretty garbage, unless things have changed in the past few months.

    Nope. Still the same as you described.

    i believe there are only two options to fix nodewebkit

    1. Spam developers - which probably won't change a thing (did not change anything in past months)

    2. Pay someone to take the source, fix it, remove all necessary crap from it, recompile.

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