New CocoonJS plugin from Ludei! Open source!

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10 Orchestral Soundtracks / ~2 mins each / 11 audio clips in total
  • Ads ads seem to be working well for me with 2.0.2.

    The flickering splahscreen happens for me as well but isn't as bad if I use loader layout

  • Ads ads seem to be working well for me with 2.0.2.

    The flickering splahscreen happens for me as well but isn't as bad if I use loader layout

    The Problem for me with ads is that, admob only recognize one ad over my app so if i have 3 aps .. only one ad from only one ap is working

  • OK i found out what the problem is. I've updated my tutorial <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://www.scirra.com/tutorials/1024/m ... onjs-games

    Good luck <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • OK i found out what the problem is. I've updated my tutorial <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://www.scirra.com/tutorials/1024/m ... onjs-games

    Good luck <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks Andreas testing now

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  • I still get the error on MoPub site over testing..

    ====================================== CAMPAIGN FILTER RESULTS ======================================

    No adgroups for level 0.

    No adgroups for level 1.

    No adgroups for level 2.

    No adgroups for level 3.

    No adgroups for level 4.

    No adgroups for level 5.

    No adgroups for level 6.

    No adgroups for level 7.

    No adgroups for level 8.

    No adgroups for level 9.

    No adgroups for level 10.

    Removed due to inactivity: AdMob key: 302ec62210e511e4abf3123138070049

    No adgroups for level 11 passed filters.

    No adgroups for level 12.

    No adgroups for level 13.

    No adgroups for level 14.

    No adgroups for level 15.

    Auction returning None

    Does anyone is getting this?

  • Cocoon 2.0.2 completely tanked all of my ad display numbers.

    Are you guys planning on fixing that or should I just use an older version when I compile?

  • Cocoon 2.0.2 completely tanked all of my ad display numbers.

    Are you guys planning on fixing that or should I just use an older version when I compile?

    Yeah same for mine, fillrate dropped to 10-40%, before it was consistently 80%+

    Edit: I use AdMob & MoPub Marketplace.

  • > Cocoon 2.0.2 completely tanked all of my ad display numbers.

    >

    > Are you guys planning on fixing that or should I just use an older version when I compile?

    >

    Yeah same for mine, fillrate dropped to 10-40%, before it was consistently 80%+

    what networks do you use?

    Im mopub market, admob, millenial, inmobi

  • >

    > > Cocoon 2.0.2 completely tanked all of my ad display numbers.

    > >

    > > Are you guys planning on fixing that or should I just use an older version when I compile?

    > >

    >

    > Yeah same for mine, fillrate dropped to 10-40%, before it was consistently 80%+

    >

    what networks do you use?

    Im mopub market, admob, millenial, inmobi

    It's not even 2.0.2, I have some games on 2.0.1 and the Ads don't show up.

    They probably broke something on their server that communicates with MoPub for the ad calls.

  • I am quite worried about the state of CocoonJS. It seems the latest compiler where everything worked was 1.4.7. How is this even possible? Game Center is broken, Ads do not work... How are we supposed to deliver quality to our customers with tools that do not work?

    Sorry about the rant, but I've had it with CJS and am looking for reliable alternatives. Sigh...

  • I am quite worried about the state of CocoonJS. It seems the latest compiler where everything worked was 1.4.7. How is this even possible? Game Center is broken, Ads do not work... How are we supposed to deliver quality to our customers with tools that do not work?

    Sorry about the rant, but I've had it with CJS and am looking for reliable alternatives. Sigh...

    You're not the only one to feel that.

    We are all eagerly awaiting for XDK, the saviour!

  • You're not the only one to feel that.

    We are all eagerly awaiting for XDK, the saviour!

    Yeah and also PhoneGap + iOS8.

  • > You're not the only one to feel that.

    >

    > We are all eagerly awaiting for XDK, the saviour!

    >

    Yeah and also PhoneGap + iOS8.

    Im not too keen on iOS8 because it relies on people updating their OS, which a large portion do not.

    Maybe 1 year after its out, with that much time, the majority would be on iOS8+.

    In the meantime, we're stuck with Ejecta, CJS & XDK.

  • I still get the error on MoPub site over testing..

    ====================================== CAMPAIGN FILTER RESULTS ======================================

    No adgroups for level 0.

    No adgroups for level 1.

    No adgroups for level 2.

    No adgroups for level 3.

    No adgroups for level 4.

    No adgroups for level 5.

    No adgroups for level 6.

    No adgroups for level 7.

    No adgroups for level 8.

    No adgroups for level 9.

    No adgroups for level 10.

    Removed due to inactivity: AdMob key: 302ec62210e511e4abf3123138070049

    No adgroups for level 11 passed filters.

    No adgroups for level 12.

    No adgroups for level 13.

    No adgroups for level 14.

    No adgroups for level 15.

    Auction returning None

    Does anyone is getting this?

    anyone have solved this issue?

  • igalencar

    I never have had this issue. Check your admob pub-id's, mabye this causes the issue.

    Is anybody here familiar with JavaScript?

    Please check this topic

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