8BitAnt's Recent Forum Activity

  • That worked like a charm, thank you so much!

    Kinda surprised I didn't think to try that.

    Hope you have a great day! :]

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  • I took a long break from game development and came back recently to work on a game I've been making for a very long time now. Though this issue doesn't seem to be with that game project itself. It happens with every single project I try to work on.

    I am also aware I'm on an older version, this is the latest version an add-on I use supports, so I cannot upgrade it. If you are curious though, this does not happen in newer versions at all and everything works fine, I just can't use a newer version at the moment.

    Here is a screenshot of what the sprite editor looks like every time I try to edit a sprite:

    When I try to interact with the "Animations" tab, it crashes with this error:

    Info:

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r317/projectResources.js, line 249, col 197

    Message: Uncaught TypeError: Cannot read properties of null (reading 'ya')

    Stack: TypeError: Cannot read properties of null (reading 'ya') at YA (https://editor.construct.net/r317/projectResources.js:249:197) at editor.construct.net/r317/projectResources.js:2375:173

    Construct version: r317

    URL: editor.construct.net/r317

    Date: Thu Aug 21 2025 10:26:43 GMT-0400 (Eastern Daylight Time)

    Uptime: 347.8 s

    Platform information

    Product: Construct 3 r317 (stable)

    Browser: Chrome 139.0.7258.138

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 24

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/139.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 (0x00002786) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing

    If anyone could help, that would be much appreciated, thanks! :D

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8BitAnt

Member since 17 Feb, 2021

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