I took a long break from game development and came back recently to work on a game I've been making for a very long time now. Though this issue doesn't seem to be with that game project itself. It happens with every single project I try to work on.
I am also aware I'm on an older version, this is the latest version an add-on I use supports, so I cannot upgrade it. If you are curious though, this does not happen in newer versions at all and everything works fine, I just can't use a newer version at the moment.
Here is a screenshot of what the sprite editor looks like every time I try to edit a sprite:
When I try to interact with the "Animations" tab, it crashes with this error:
Info:
Error report information
Type: unhandled exception
File: editor.construct.net/r317/projectResources.js, line 249, col 197
Message: Uncaught TypeError: Cannot read properties of null (reading 'ya')
Stack: TypeError: Cannot read properties of null (reading 'ya') at YA (https://editor.construct.net/r317/projectResources.js:249:197) at editor.construct.net/r317/projectResources.js:2375:173
Construct version: r317
URL: editor.construct.net/r317
Date: Thu Aug 21 2025 10:26:43 GMT-0400 (Eastern Daylight Time)
Uptime: 347.8 s
Platform information
Product: Construct 3 r317 (stable)
Browser: Chrome 139.0.7258.138
Browser engine: Chromium
Context: browser
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 24
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/139.0.0.0 Safari/537.36
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 (0x00002786) Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing
If anyone could help, that would be much appreciated, thanks! :D