Rnamon's Recent Forum Activity

  • I thank you from the bottom of my heart!

    It solved my whole business like magic (the problem was really in "Room 0")

    I appreciate it very very much! Thank you very much!

  • Thanks so much for the comment I appreciate it

    But unfortunately I tried it and it does not work - he puts me in the first room, then he does not go through the door to the next rooms he just ... there ... in the worst case he also gets stuck ....

    I tried to read about the random but could not understand - probably it's too sophisticated a language for me ....

    Should I put it in every EVENT SHEET or in the general one I did (which of course I add to everyone using "include EVENT SHEET")

    Thank you! Appreciate it

  • Hey! ^_______^

    I create a Roguelike game where my character enters a room, performs actions in it (defeats all the enemies) and then a door to a new room opens for her.

    I created the rooms (room 1 room 2 room 3) and I want to make him every time he walks in the door he comes to a random room out of the three I created.

    I also want to create that once he enters the room and completes the task in it - he will not be able to enter this room again.

    For example my character went into room 2 - defeated all the enemies in it and came to move to another room - I wish he could now randomly enter only room 1 or 3 and not room 2 again.

    Say he entered room 1 after that - defeated all the enemies in it and now he has to get to another room - now he will only be able to enter room 3 - because rooms 1 and 2 he has already passed.

    I would be very happy if you could explain to me how I do something like this. I just can't figure out how to make something like this happen.

    Thanks so much in advance I really appreciate it!

    Tagged:

  • Hey friends!

    I'm currently building roguelike, and I'm trying to create the mechanics - and here I need help.

    I want to create that every time a death occurs the character returns to the beginning - but - and that's the main part, I want some of the parameters to remain.

    Because doing a reset for the whole game is not a problem, you just use the command "RESET GLOBAL VARIABLES" - but there are variables I do want to keep (as for example, what if the character bought a constant upgrade for all the runs - like... adding life, I do not want something like this to be reset)

    How can I save only certain variables?

    But such a preservation will not only be for the play of the game, but also for future sessions of the game even after I have arranged it (I do not want my players to have to start all over again every time)

    Thanks so much for the help and very much appreciate it

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • found it!!

    it was under "set object time sacle" tnx!!!!

  • Thanks for the quick response ^__^

    How do you do that just for the family?

    Because I searched in commands and I do not find the time scale when I choose a family ...

  • Thanks for the quick response.

    But the moment I "freeze" everything, my menu does not open, because everything stops so it does not move ... How can I freeze everything but not the opening of my menu?

  • Hello friends!

    As the title asks - how do I "freeze" everything while opening a menu?

    While my game is running, I want it to be possible to press the "R" key for example and then the whole game will stop (even when my character is in the middle of a jump or an enemy in the middle of an attack)

    The menu will open... and when I close the menu the game will continue from exactly the same point.

    Thank you very much! i appreciate the help

    Tagged:

  • Wow !!!!

    Thank you! Now I understand! (It's easier when you see in front of your eyes) I really appreciate the time you invested in helping me! Thank you!

  • thanks a lot for the answer!

    I admit I still do not understand exactly what you are saying,

    can you expand please?

    (I'm a graphic artist, not a physicist XD)

  • Hi hi

    I am preparing a game in temple-run style , where the players "run" towards the top of screen ...

    My question is this - how do I measure the "distance" the player is running?

    I'm trying to think about it from all angles and have not found a solution -

    At first I thought of doing a variable that every second goes up by 10 - but my game gets faster and faster as the game progresses, and when the player gets hurt (he has 3 lives) the game slows down a bit ... so that means he can not progress the same distance as he was running fast "Normal" or "Accelerated" speed

    Do you have an idea or solution to my problem?

    I appreciate it very very much.

    Attached is a picture from the very initial prototype of my idea ...

    Thank you very much ^ __ ^

    Tagged:

  • Thank you so much for the amazing answer! And with a files I can learn from! Thank you very much! I so appreciate it !!!

Rnamon's avatar

Rnamon

Member since 5 Jan, 2021

Twitter
Rnamon has 2 followers

Connect with Rnamon

Trophy Case

  • 4-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

7/44
How to earn trophies