I too would like to see Cranberry's plugins come to C3. Has anyone heard from him?
Will there be a conversion for cranberrygames ad plugins? http://cranberrygame.github.io/?referre ... scommunity
Will there be a conversion for cranberrygames ad plugins?
http://cranberrygame.github.io/?referre ... scommunity
in a top down shooter, when a spite moves when in line of sight, set bullet speed to random(100,600) makes the sprite speed up and slow down. it doesn't set a constant speed.
is there a way to set a constant rate of speed within a range?
Ashley has there been any update? Will the C3 AdMob plugin support AdMob Rewarded Video Ads? or mediation?
thanks uyu34! this helped with my current project.
thanks! this helped me with my latest project.
I am using AdMob for interstitials and CHartboost for Reward Ads in my game Ball Walker. Play if you want to see how they work.
iOS App Store
Android Google Play
I'd like to just use AdMob though. One plugin. One account. Easy.
Develop games in your browser. Powerful, performant & highly capable.
Yeah. I would love to stick with just AdMob and not bother with another plugin for another ad network. Hoping to get an answer to this. I know they released it for Unity.
Polygons with bezier curves would be nice for collision shapes.
Will the official C2 AdMob plugin be updated to allow us to show native AdMob reward videos they recently announced?
I also want to see native AdMob reward ads. I'd like to use just one plugin and AdMob only, instead of using Chartboost or another ad network for reward ads.
I used to use Intel XDK but randomly it would export a bad version of my game that would lag on some devices. And I also ran into issues with getting some plugins to work. Cocoon we view+ used to work great, but then I switched to canvas for iOS when they were having issues. Coocon puts out a fast performing game, but sometimes the server is down or has other issues. Nothing is perfect, but so far I've had a better experience with Cocoon.
Member since 27 May, 2014