I was able to beat it after a second attempt with no damage or sprinting (since it's only now that I found out that you can sprint in the game lol). I really liked the game, the Minecraft aesthetic works well since you could really only have so many types of shapes in Construct's 3D engine, and I also like the vibe of the game since it's really spooky. The monster is pretty cool too, and I feel like its sheer size makes it quite terrifying from afar. I would say that the chase music is quite abrupt and loud, but it's neat that there is one to begin with. Also, sometimes the monster is able to attack you even when you're hiding, so that might be some kind of bug. Otherwise, I think that this was a real awesome game!
P.S.: I was able to evade the monster without running by traveling in a zigzag motion since it looks as though the monster travels to the last point you were on, though I think just walking straight would work even without sprinting lol.
You should make more levels for a greater ninja escape!
I like how in each level there's a new challenge to try and beat, and I also like the simplicity of the game itself. You made the game look pretty good despite there being only shapes and objects, and I like that. Pretty AWESOME game if ya asked me! :D
This is the dude game ever.
How in the world did you even manage to get over a thousand plays on your game before it even released? Anyways the game itself is alright, I feel like the graphics could be enhanced, like the skybox for instance. Plus the game could do without the repetitive music :,)
I really like the game! It's has real cute graphics and the enemies and boss fights are well done! I would say that some music could help improve the vibe the game has but real nice job! This is an AWESOME game! :D
Well, the game certainly functions, that's for sure. I think for a prototype, it's a good game. But it would've been awesome if there were things like music and afx as well as animation and art that made the game more polished. Take the game TAG by Joeriri, for example, that game is a lot more polished and honestly is a lot more fun to play, even if it doesn't have an AI for one player. Speaking of which, the AI doesn't seem to know how to double jump or get to you if your high up enough. Also, the AI generated thumbnail and description aren't doing the game any favors. It would probably be much better once a polished version of the game came out though. No hate for the game really, besides the use of AI for some aspects of the game.
La jugabilidad en sí es buena, pero no me gusta cómo usaste la IA para la mayor parte del juego. Habría sido mucho mejor si no la hubieras usado.
I really like how this game looks! The music is fun and the controls are quite unique! It's pretty hard but overall, real awesome! :D
This is a really cool game! I like how it's a stealth-like game where you try not to get detected, and the boss fight is really creative as well! It's an AWESOME game!
I really like the gameplay! The song is nice and the sound effects are really cool! The art also looks quite comfy. However, the levels glitch whenever you reset the level and progress to another level, spawning you in an area of the map that is out of bounds. If this issue could be fixed, then that would be great! Otherwise, this is a very awesome game! :D
Gee I didn't realize that there were more games, I'm only really comparing Emily's game, Scarlet's, and Udays.
Uday's game would probably be the worst of the bunch, this is mostly because the graphics aren't as good as the other two. The snake/pipe things look pretty cool, but that's about it. The character is the most awkward to control and it's also pretty short. It leaves much to be desired but hey,
I think you could mold this into something good if you really put in the work!
4/10
Emily's game is pretty cool. The controls and character sprite is the best of the three games but the level is pretty short. Also, the game is too small for the resolution, but otherwise, this would actually be better than Scarlet's game if it was more developed.
6/10
Member since 29 Oct, 2020