igortyhon's Recent Forum Activity

  • That there is a scroll bar it works as a HTML element and it needs to be customized with CSS styles, and still in different browsers it will look different.

    For games it is better to make your own scroll bar from sprites.

  • > kibaga.org/c3-example/file_uploads/index.php

    > In this example, the state of the sound is preserved.

    > You can also save any of your variables.

    Not quite what I'm looking for, I understand saving one thing at a time, but is there a way to save all of them in one action and then recall them all in one actions, because I need multiple variables and I just don't want this to look super long on my event sheet.

    Would doing something like Set Key: "Variables" Value: Variable 1 | Variable 2 | Variable 3

    Then whenever I load the Key "Variables" somehow set all the Variables to the values it stored? Is there anyways to do that that I'm not thinking of, or do I genuinely have to do this one variable at a time?

    You can create a separate event sheet for functions and place the "Save_Global_Variable" function on it

    And then just call it everywhere in the code, it will look more elegant.

  • kibaga.org/c3-example/file_uploads/index.php

    In this example, the state of the sound is preserved.

    You can also save any of your variables.

  • I looked at the ANR and failure statistics and found no pixel problems. I can't check more precisely, I don't have the device.

    Have you tried running the game on the same devices through the preview?

  • on export there is an image de-duplication step, this step will search the entire project for identical images and remove duplicates. But I don't think it works with mirrored images

    Checked the deduplication, it works fine but it only searches sprites.

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  • Change the intro screen is project properties on the left.....

    Change the download icon in the icon folder on the right.

  • In both cases they will be different images on the sprite sheet.

    In the second case, you don't have to make a second animation, but just mirror the first one.

  • Download file

  • You can check the sprite properties (.ImageHeight) and (.Height) to see how much the width has been increased, and you can do the same with the height. The rest is math.

  • I did an example like this for someone, you can scale the sprite there.

    I think this will show you the way.

    File c3p

  • No problem, write.

    But I will tell you right away if your games have not started to earn, there is no point in implementing mediation, it takes time.

  • As soon as the game starts earning I plug in mediation, so I haven't noticed the problem.

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igortyhon

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