WackyToaster's Recent Forum Activity

  • I´ve looked at it and yes, it´s a shifting collision polygon. It´s the animation that causes one part of the enemy to poke below the platform and the engine thinks it dropped through. A simple fix is to set it at least semi-consistent by making it look like this and use "apply to whole animation"

    The same goes for the player btw. but he seems fine, probably just by chance. Ideally you would want to use an invisible sprite for the hitbox that is consistent and have the visible sprite pinned to it.

  • I cannot access the link (403 forbidden)

    Generally there is some weirdness with jump-through that´s been going on for a while with a variety of quirks. Possibly the hitbox of the enemy changes enough when mirroring that the engine thinks it´s not on the platform anymore. Maybe the platform itself has the hitbox off in some way. Sometimes you can work around such things but it´s hard to say without the file.

  • No. That's what an instance is. It's the same object but not the same instance. Think two apples, both are the same object but you can eat one without eating the other.

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  • Set text to int(Game_Time)

  • Can´t help you if you don´t post the file. Generally press F12 in the editor and check the console logs when you try to open the file. This should give you a first hint as to what is wrong.

  • I don´t mind it really but I think it´s perhaps a bit oddly placed, it splits apart the title from the first post. Maybe putting it below the first post would be better? If it really annoys you, most adblockers have a function where you can block an element on a webpage and it won´t show up anymore for you.

  • Give it a tag 'music' and then when you start the music you can check "is 'music' playing", if it is, do nothing. If it isn´t start it.

  • You probably have to stay on an old release of C3 for that before it was deprecated.

  • Not really a group but you can opt-in to beta-releases in the settings.

  • Have you tried the "pick nearest" condition? That seems to do exactly what you need.

  • You can try it anyway ¯\_(ツ)_/¯ Backup all your stuff and give it a shot, worst case you´ll have to wipe the browser cache. Other than doing that, your best bet is to either find someone to port it for you or port it yourself.

    It does convert to C3. But only to the c2 runtime, the c3 runtime can be added with -c3stub but it will be non-functional. So you´ll need to do some work there anyway.

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WackyToaster

Member since 18 Feb, 2014

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