dazedangels's Recent Forum Activity

  • C3/Mobile

    I'm making this demo as a proof of concept - think blackjack.

    There is a deck of cards, cards randomly appear face down. The player taps the random cards, they cards flip over to show the face of the card. That part is simple.

    This is where I get stuck - There are 5 card slots on the top of the screen. Each time the player taps a card I need that cards animation to appear in one of the top 5 slots. When the player taps on the first random card that cards value needs to show in the first slot, using the first deck (pack1) and the value needs to appear in the bubble beside it.

    Is there a demo for that? I've gone through every demo I can find, but I'm not sure what it's called, so searching is a little random. lol

  • oosyrag,

    You're right, but I was using an addon. Because of the addon I didn't have the Set Animation Frame action option for that sprite, I only had the Set Animation option.

    When I uploaded a sprite without the addon, I was able to use that Set Animation Frame action. Addons are a blessing and a curse.

  • I got it!

    DUH! I'm using an Add On!! That's why it's not working. It works when I remove the addon sprite.

    Thank you.

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  • > + Mouse: On Left button Clicked on card
    -> card: Set animation frame to card.AnimationFrame+1
    
    ----+ card: Animation frame = 2
    -----> card: Destroy
    

    Am I missing something? I've been at this for hours, I'm wondering if I've hit that point where I can't see what I'm doing wrong.

  • Yes something like that, did you not try it first?

    For 2 hours, that's why I'm asking.

  • First person shooter, mobile game, C3

    The player needs to shoot a energy card 3 times before collecting the points. Each time the card is hit I need the sprite to change the next frame. The frames are loaded, but how do I tell C3 to change the frame each time the card is hit?

    I've got:

    (Event) System > energyCard1Hit > 3

    (Sub-Event) System > trigger once

    Action: ????

    I'm guessing it's something like energyCard1Hit.Animationframe+1, what event/behavior would be best?

    Thank you.

  • As I was investigating the infinite jumper demo, I thought "Hey, I'll give Piggy a background."

    I know I can't do a scrolling background like I typically do because the scroll needs to be set to Piggy's jumps, but how do I do that?

    Thoughts?

    Thank you.

  • reviver200

    Thank you soooo much.

    I forgot all about containers.

  • I'm not sure what to Google for this question.

    I have sprite1 with different animations

    I have sprite2 that's just a big purple square.

    For each of the different animation (sprite1), I want to set a big purple sprite (sprite2) on it.

    The event would be: for each

    The action: System > on create > Sprite > Layer 3

    How do I set X & Y so a big purple sprite is attached to each animation?

    (Pinning is not an option)

    Thanks.

  • Thank you!

  • I have a sprite named Bob. Bob has 3 animations name Tom, **** & Harry.

    'On Start Of Layout' the Tom, **** & Harry animations are hidden at different points of the game. The player moves around and when the player finds, lets say Tom, and taps Tom, how do I just destroy Tom and not the other animations.

    I can't do 'on clicked object > destroy > Bob', because than all of Bob's animations are destroyed. I just need to destroy the animation that was tapped, just Tom.

    I can't find an option for 'on click/tap > destroy > just the specific animation of Bob's, that is named Tom'

    Thoughts?

    Thank you.

  • Please. Please. Please. Let me know when you make this so the phone controls the movement (alpha, beta, gamma).

    These are amazing demos, I purchased this awhile back. I will be first in line the day you create a fake AR for the mobile controlling the movement instead of a thumb joystick.

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dazedangels

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