First person shooter, mobile game, C3
The player needs to shoot a energy card 3 times before collecting the points. Each time the card is hit I need the sprite to change the next frame. The frames are loaded, but how do I tell C3 to change the frame each time the card is hit?
(Event) System > energyCard1Hit > 3
(Sub-Event) System > trigger once
I'm guessing it's something like energyCard1Hit.Animationframe+1, what event/behavior would be best?